WHITELION1284 Posted June 10, 2017 Share Posted June 10, 2017 The title pretty much says it all. I could describe the many, many, many times that unique characters have walked out of the conversation during non-repeating dialogue but I'm fairly sure the majority of us have experienced it. I have no idea how to implement this. I mean it seems fairly basic. Conversation should activate a "do not move" flag that lasts until dialogue is exited or something but, again, I don't know enough about the inner workings of the game to make it happen. But seriously, if anyone knows of a mod or makes a mod that does this... I'm interested. Thanks, and cheers. Link to comment Share on other sites More sharing options...
taryl80 Posted June 10, 2017 Share Posted June 10, 2017 Only thing I know would be to make a Package Action with a DefaultStayScene for every scene in every quest and that makes it impossible, because you would need to do it for every vanilla, dlcs and mods dialogues (you use). Aka. it would be a very huge amount of work. Link to comment Share on other sites More sharing options...
WHITELION1284 Posted June 10, 2017 Author Share Posted June 10, 2017 Yikes. So there are no global flags to say "this NPC is in dialogue"? Link to comment Share on other sites More sharing options...
taryl80 Posted June 10, 2017 Share Posted June 10, 2017 (edited) Far as I know, no. But I would not say that I know everything in the ck. Edited June 10, 2017 by taryl80 Link to comment Share on other sites More sharing options...
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