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Weapons of New Millenia and Mesh Override Issues


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I have been playing Fallout New Vegas with about 75 active mods for some time now. I have only had a few issues, but I noticed that I couldn't find MTindles's R700 in game. Like a fool, I uninstalled and reinstalled it. After that it was (!) symbols where it should be. It claimed I was overriding textures from Weapons of the New Millenia, so I tried an uninstall of that and then a reinstall of the R700. Well, it didn't work at all. Rinse and repeat for Classic fallout weapons, and now I have three great weapon mods that are not working correctly. I have tried toggling archive invalidation and reinstalling them and hitting yes to all of the override prompts. But to no avail. Would anyone be willing to help me with this?

 

Here is my Load order,

 

GameMode=FalloutNV
FalloutNV.esm=1
DeadMoney.esm=1
HonestHearts.esm=1
OldWorldBlues.esm=1
LonesomeRoad.esm=1
GunRunnersArsenal.esm=1
ClassicPack.esm=1
MercenaryPack.esm=1
TribalPack.esm=1
CaravanPack.esm=1
YUP - Base Game + All DLC.esm=1
More Traits.esm=1
FCOMaster.esm=1
IWS-Core.esm=1
Momod.esm=1
Project Nevada - Core.esm=1
Project Nevada - Equipment.esm=1
Project Nevada - Rebalance.esp=1
SomeguySeries.esm=1
CFWNV.esm=1
Project Nevada - Cyberware.esp=1
NevadaSkies.esm=1
Weapons.of.the.New.Millenia.esm=1
YUP - NPC Fixes (Base Game + All DLC).esp=1
LeatherBackpack - eng.esp=1
Leather backpack - rus.esp=1
FCO - NPC Changes.esp=1
EVE FNV - ALL DLC.esp=1
WeaponModsExpanded.esp=1
Wasteland Loot.esp=1
CNR_Beta.esp=1
FCO - OHSB NPC Edits.esp=1
FCO - Russell.esp=0
Ragdolls.esp=1
The Weapon Mod Menu.esp=1
M1897.esp=1
M16A2.esp=1
Tommy Gun.esp=1
Schofield.esp=1
Winchester1895.esp=1
Winchester1892.esp=1
WinchesterYB.esp=1
Dead Money - Automatic Rifle fix.esp=1
PKM.esp=1
IWS-Core-Guards.esp=1
IWS-Core-Patrols.esp=1
IWS-Core-Civilians.esp=1
IWS-DM.esp=1
IWS-HH.esp=1
IWS-OWB.esp=1
IWS-LR.esp=1
DLC Weapon Integration.esp=1
DragsModernGunslinger.esp=1
pipboy2500_edisleado.esp=1
Karabiner98k.esp=1
LeeEnfieldMkIII.esp=1
SKS.esp=1
AutoServiceRifle.esp=1
Mojave Nights.esp=1
Integration - Couriers Stash.esp=1
Couriers Stash - Package Selection Menu.esp=1
CourierCacheWSE.esp=1
ADAM Complete.esp=1
ADAM - MERGE.esp=1
NewVegasBounties.esp=1
NewVegasBountiesII.esp=1
NewVegasBountiesIII.esp=1
More Traits Update.esp=1
UnlimitedCompanions.esp=1
NCRTrooperOverhaul.esp=1
My Little Model of 1940 - Non Caliber.esp=1
mossberg500.esp=1
1874Sharps.esp=1
M-1 Carbine.esp=1
Winchester Model 12.esp=1
TGsArmorCollectionVegas.esp=1
CAGE 1.9.3.2.esp=1
M2Flamethrower.esp=1
SVD.esp=1
NVCANF.esp=1
M40a5.esp=1
Browning1885HW.esp=1
FactionlessRangerCombatArmorElite.esp=1
FactionlessRangerCombatArmorVanilla.esp=1
FactionlessRangerCombatArmorWeak.esp=1
The Mod Configuration Menu.esp=1
Weapons.of.the.New.Millenia.Cheat.Cabinet.esp=1
Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp=1
Weapons.of.the.New.Millenia.Leveled.Lists.esp=1
NevadaSkies - TTW Edition.esp=0
NevadaSkies - Ultimate DLC Edition.esp=1
NevadaSkies - Basic Edition.esp=1
Edited by TheBigDeal101
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Before anyone else responds, I figured it out.

 

Any players who find this issue could benefit from reading this. Whenever meshes override each other it is important that they are installed in the correct order. I believe there is a section about this on the wiki page for mod issues. Anytime you have a giant red diamond with the (!) symbol it means that meshes are not installed correctly. I figured out that by reinstalling millenia's pack first, then classic weapons, and then finally R700, all three mods worked. This issue can also show up with the User Interface Organizer, Mod Configuration Menu and Project Nevada Visors. They need to be installed in the correct order.

 

I hope this now post helps people in the future.

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