TheBigDeal101 Posted June 10, 2017 Share Posted June 10, 2017 (edited) I have been playing Fallout New Vegas with about 75 active mods for some time now. I have only had a few issues, but I noticed that I couldn't find MTindles's R700 in game. Like a fool, I uninstalled and reinstalled it. After that it was (!) symbols where it should be. It claimed I was overriding textures from Weapons of the New Millenia, so I tried an uninstall of that and then a reinstall of the R700. Well, it didn't work at all. Rinse and repeat for Classic fallout weapons, and now I have three great weapon mods that are not working correctly. I have tried toggling archive invalidation and reinstalling them and hitting yes to all of the override prompts. But to no avail. Would anyone be willing to help me with this? Here is my Load order, GameMode=FalloutNV FalloutNV.esm=1DeadMoney.esm=1HonestHearts.esm=1OldWorldBlues.esm=1LonesomeRoad.esm=1GunRunnersArsenal.esm=1ClassicPack.esm=1MercenaryPack.esm=1TribalPack.esm=1CaravanPack.esm=1YUP - Base Game + All DLC.esm=1More Traits.esm=1FCOMaster.esm=1IWS-Core.esm=1Momod.esm=1Project Nevada - Core.esm=1Project Nevada - Equipment.esm=1Project Nevada - Rebalance.esp=1SomeguySeries.esm=1CFWNV.esm=1Project Nevada - Cyberware.esp=1NevadaSkies.esm=1Weapons.of.the.New.Millenia.esm=1YUP - NPC Fixes (Base Game + All DLC).esp=1LeatherBackpack - eng.esp=1Leather backpack - rus.esp=1FCO - NPC Changes.esp=1EVE FNV - ALL DLC.esp=1WeaponModsExpanded.esp=1Wasteland Loot.esp=1CNR_Beta.esp=1FCO - OHSB NPC Edits.esp=1FCO - Russell.esp=0Ragdolls.esp=1The Weapon Mod Menu.esp=1M1897.esp=1M16A2.esp=1Tommy Gun.esp=1Schofield.esp=1Winchester1895.esp=1Winchester1892.esp=1WinchesterYB.esp=1Dead Money - Automatic Rifle fix.esp=1PKM.esp=1IWS-Core-Guards.esp=1IWS-Core-Patrols.esp=1IWS-Core-Civilians.esp=1IWS-DM.esp=1IWS-HH.esp=1IWS-OWB.esp=1IWS-LR.esp=1DLC Weapon Integration.esp=1DragsModernGunslinger.esp=1pipboy2500_edisleado.esp=1Karabiner98k.esp=1LeeEnfieldMkIII.esp=1SKS.esp=1AutoServiceRifle.esp=1Mojave Nights.esp=1Integration - Couriers Stash.esp=1Couriers Stash - Package Selection Menu.esp=1CourierCacheWSE.esp=1ADAM Complete.esp=1ADAM - MERGE.esp=1NewVegasBounties.esp=1NewVegasBountiesII.esp=1NewVegasBountiesIII.esp=1More Traits Update.esp=1UnlimitedCompanions.esp=1NCRTrooperOverhaul.esp=1My Little Model of 1940 - Non Caliber.esp=1mossberg500.esp=11874Sharps.esp=1M-1 Carbine.esp=1Winchester Model 12.esp=1TGsArmorCollectionVegas.esp=1CAGE 1.9.3.2.esp=1M2Flamethrower.esp=1SVD.esp=1NVCANF.esp=1M40a5.esp=1Browning1885HW.esp=1FactionlessRangerCombatArmorElite.esp=1FactionlessRangerCombatArmorVanilla.esp=1FactionlessRangerCombatArmorWeak.esp=1The Mod Configuration Menu.esp=1Weapons.of.the.New.Millenia.Cheat.Cabinet.esp=1Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp=1Weapons.of.the.New.Millenia.Leveled.Lists.esp=1NevadaSkies - TTW Edition.esp=0NevadaSkies - Ultimate DLC Edition.esp=1NevadaSkies - Basic Edition.esp=1 Edited June 10, 2017 by TheBigDeal101 Link to comment Share on other sites More sharing options...
TheBigDeal101 Posted June 11, 2017 Author Share Posted June 11, 2017 Before anyone else responds, I figured it out. Any players who find this issue could benefit from reading this. Whenever meshes override each other it is important that they are installed in the correct order. I believe there is a section about this on the wiki page for mod issues. Anytime you have a giant red diamond with the (!) symbol it means that meshes are not installed correctly. I figured out that by reinstalling millenia's pack first, then classic weapons, and then finally R700, all three mods worked. This issue can also show up with the User Interface Organizer, Mod Configuration Menu and Project Nevada Visors. They need to be installed in the correct order. I hope this now post helps people in the future. Link to comment Share on other sites More sharing options...
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