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Not really modding but didn't seem fitting for main area


Cookybiscuit

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The quest-coding is set up so that you can only have one NPC follower and one animal follower at a time. If you use tricks to acquire a second NPC follower, the first one will abandon you soon. What would need to be done is a mod would need to be built with a follower that used a different quest and different system and did not refer to the vanilla Skyrim variables.

 

EDIT: I looked up that mod that BobbettyRules mentioned. It is Fellowship Mod. It lets an NPC be your animal follower, but this follower has all the disadvantages of an animal follower.

Edited by David Brasher
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