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Why is this very simple texture replace not working?


oAurAo

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Ive just started learning to mod and im first trying to get a custom texture in the game on a piece of armour.

 

According to tutorials this seems very simple but for some reason its not working. I extracted the BSAs from the official high res texture pack and did a simple edit in photoshop. All I did was make the image a little darker (30% opacity black bucket fill) then flaten, then save the image as a dds. I chose the option to generate new MIP maps. Then I made the folders in the data folder (textures, armour, blades) and saved the new texture there. When i save I got an error message saying the alpha channels were not saved. When I start the game the armour has not changed.

 

What am I doing wrong here?

 

-Thanks for any help

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Unless you load the hi-res texture packs as archives, loose files will not override the packs.

 

To do this:

 

-Open the Skyrim.ini (located in documents\my games\skyrim\).

-replace the entire Archive section with:

 

[Archive]

sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, HighResTexturePack01.bsa, HighResTexturePack02.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa

sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

 

 

-save, exit.

-Go into mod manager or launcher and disable the hi-res pack ESPs.

-done.

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I don't get it...

 

I go too Doc/my games/skyrim

 

And I find skyrim.ini

 

But all it says is:

[Display]

sD3DDevice="NVIDIA GeForce GTX 480"

[Grass]

b30GrassVS=1

[Water]

bReflectLODObjects=1

bReflectLODLand=1

bReflectSky=1

bReflectLODTrees=1

[General]

sLanguage=ENGLISH

 

So how do I do this?

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