PalateSwap Posted June 11, 2017 Share Posted June 11, 2017 (edited) I've edited a mesh in nifskope to turn it into a standalone jacket in Faqllout 4, but I want to increase the size just slightly to easily fix some minor clipping. I right click it in nifskope and go to edit>scale, but after saving it's no bigger in game. Some guides I found while googling suggest you need to right click again and select apply, but when I do that there's no apply option where people say it should be, so I'm kind of at a loss as to what to do here. I've tried the process on the preedit mesh and even simple one branch meshes, but there's never any apply option. using nifskope 2. Edited June 11, 2017 by mrdavoren Link to comment Share on other sites More sharing options...
Deleted1205226User Posted June 11, 2017 Share Posted June 11, 2017 Don't try to scale the RootNode, it won't be retained.Instead scale individual NiNode, NiTriStrips or NiTrishape Link to comment Share on other sites More sharing options...
Zephur6788 Posted June 12, 2017 Share Posted June 12, 2017 "Don't try to scale the RootNode, it won't be retained.Instead scale individual NiNode, NiTriStrips or NiTrishape" ive done that recently with making gemstones in skyrim, but when you do that, the collision doesnt scale, is there a way to scale it on nifscope? Link to comment Share on other sites More sharing options...
Deleted1205226User Posted June 12, 2017 Share Posted June 12, 2017 NiNodes are like containers. Everything contained in or attached to a NiNode will follow the changes applied to it (moving, rotating, scaling) If you insert a new NiNode, make it contain the Strips or Shapes, branch the collision to it then scale that NiNode, it should work (It does in FO3-FNV) I'm not familiar with other games but the principle should be the same. Link to comment Share on other sites More sharing options...
PalateSwap Posted June 12, 2017 Author Share Posted June 12, 2017 (edited) There's only one part there, and it's a BSSubIndexTriShape. The crazy part is one time I did see the 'apply' option but now it's not there for anything, this mesh, the ortiginal mesh, other meshes. I'm kind of at a loss as to what to do next. Edit: Here's what I'm dealing with. Without some way to apply changes anything I put in scale is just ignored by the game. http://i.imgur.com/9zFk1tD.png Edited June 12, 2017 by mrdavoren Link to comment Share on other sites More sharing options...
Deleted1205226User Posted June 12, 2017 Share Posted June 12, 2017 Well, as I said I'm not familiar with FO4 nif structure, plus an outfit is bone and weight painting related, which make it less simple to manipulate in NifSkope and is not at all my area of expertise.I'm afraid I won't be of any help. I believe that what you're trying to achieve is usually done in a 3D app then completed in NifSkope. Link to comment Share on other sites More sharing options...
PalateSwap Posted June 12, 2017 Author Share Posted June 12, 2017 That's okay, thank you for trying to help me. I'll keep fiddling but I hope someone knows what's up. It's probably something I did or something simple I'm overlooking. Link to comment Share on other sites More sharing options...
PalateSwap Posted June 13, 2017 Author Share Posted June 13, 2017 Update: I think i'm making some sort of progress in understanding the problem. I didn't have 0 node selected when trying to apply the edit, doing that seemed to make the mesh move upwards in the display and zeroed the scale again as expected, which probably meant I did something. I also found something suggesting using the spells to update all tangent spaces and remove bogus nodes. These both probably did something as I received a notification that bogus nodes were removed, but any changes still were not visible in game. Perhaps the problem is I'm using Nifskope 2 version pre alpha 6, which might not have the required functionality, but all other available downloads were pre release versions too, except for 1.1.3 which wouldnt open the file. Still at a loss but maybe I'm learning something? Link to comment Share on other sites More sharing options...
Zephur6788 Posted June 18, 2017 Share Posted June 18, 2017 i figured out how to rescale the mesh and collsion on 3ds max, exported it with the new collision, opened creation kit and as soon as i put the object in the program, it crashed, startin to piss me off lol Link to comment Share on other sites More sharing options...
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