dankicity Posted February 19, 2012 Share Posted February 19, 2012 (edited) I setup the labyrinthin mask busts and triggers in my mod. Then I extracted the snippet below from their original script and 'deleted' it ~ even though it never really deletes as it's an inherent script. The issue is that the trigger is giving and taking two masks ~ since after you retrieve it once you have two of them. Which leads me to believe the original script is still being ran. Is there a way to get rid of this or is there something else I'm suppose to do? "inherent script and deleted locally" ~ does this mean I can't delete it and it will always run? Scriptname DTSMaskBustSCRIPT extends ObjectReference {Handling Script for Mask Busts} armor property myMask auto {Which mask am I made for?} MusicType property FinalMaskRevealMusic auto message property defaultLackTheItemMSG auto bool placed = FALSE EVENT onActivate(objectReference actronaut) if placed == FALSE if actronaut.getItemCount(myMask) >= 1 blockActivation() actronaut.removeItem(myMask, 1) placed = TRUE getLinkedRef().playAnimationandWait("on","TransOn") blockActivation(FALSE) else defaultLackTheItemMSG.show() endif elseif placed == TRUE blockActivation() actronaut.addItem(myMask, 1) placed = FALSE getLinkedRef().playAnimationAndWait("off","TransOff") blockActivation(FALSE) endif endEVENT Edited February 19, 2012 by dankicity Link to comment Share on other sites More sharing options...
dankicity Posted February 19, 2012 Author Share Posted February 19, 2012 bumpidy bump Link to comment Share on other sites More sharing options...
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