mercuito Posted February 19, 2012 Posted February 19, 2012 I want to simple make blood impacts last longer, allowing for bleeding effects. What would be the most effective way in implementing this i.e not adding onHit script to every weapon that plays the blood spray animation (although if someone could post an example of doing something similar to this would be appreciated) My only guess so far is to modify the bloodspray.nif animaton so it lasts a lot longer but this is something I wish to avoid. I'd rather have a script run that adds the bleeding. Bumping not allowedPLEASE read the rules bben46, Moderator
Recommended Posts