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Skyrim Balance


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Ok, so this little thread sits awkwardly between Mods and GD trying to find a place to live and be loved by everyone.

 

I am currently making a mod (duh) that aims to rebalance Skyrim initially by tweaking most numbers in the game. It is aimed at enhancing a very vanilla experience (compatibility with other mods to follow.. when more worthwhile content mods are released (looking at Midas and TCO so far))

 

I know Smiting is overpowered.

I know Alchemy is overpowered (mainly when used to augment Enchanting and Smithing)

I know Enchanting is overpowered (especially when used to improve your Smithing and Alchemy)

 

Restoration isn't exactly a viable art.

Speechcraft is (arguably) useless

Sneak is awkward (outdoors) and perks make it ridiculous

 

Half the shouts get little to no use

 

but the question is.. what else?

what would you like to see made more difficult or easier?

 

opinions people I wants them :D

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Delete the Decapitation Perk, Remove Shout Cooldowns and do this please. :D Please make it for everytime i get a Perk Point, i can add a Perk for each Skill. Example: http://imageshack.us...5/56421849.jpg/

this seems like overkill.

 

 

shout cooldowns can be lowered (and some shouts buffed/nerfed) because entire removal makes Fus Ro Dah spam even more broken. :D

 

as for perks...

I'm more likely to add perks as quest rewards (for example adlosy could give you a speechcraft perk for completing her quest)

 

also what is the real issue with decap?

I haven't used it much because it didn't look useful

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