micalov Posted February 19, 2012 Share Posted February 19, 2012 Hi, I have a modified mesh that I want to replace a default armor, but I am unsure how to make the strings match so texture sets will work without modifying them via an ESP? It is probably something stupid I missed but I cannot seem to figure it out. I have tried new window+ opening and copy/past but there is no past over option available. Default Mesh with nif data: Modified Mesh with Nif data not matching: Any one know the solution? Thanks micalov. Link to comment Share on other sites More sharing options...
SariDecember Posted February 19, 2012 Share Posted February 19, 2012 Hey there, I know that this worked with some hairstyles I ported so you could give it a try here: Open your edited nif file. Before copying the nitristripsdata, right-click the mesh in the 3dview and select Mesh -> Triangulate. The stringname should change to NiTriShapeData and now you should be able to copy it and the option "paste over" should appear in the vanilla mesh! Link to comment Share on other sites More sharing options...
micalov Posted February 19, 2012 Author Share Posted February 19, 2012 Does not seem to work for armor, but thanks for the tip, will come in handy there are a few hairs I have been meaning to convert myself :) Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted February 20, 2012 Share Posted February 20, 2012 The block order (not sure about #) has to match between the 2 nifs in order for texture sets to work.These are the #s on the left there (1,10, 17, 24, etc.) Nifskope lets you move them up and down though it can be a pain to get them right. Link to comment Share on other sites More sharing options...
Astymma Posted March 17, 2012 Share Posted March 17, 2012 Texture sets are referenced by both block order and name so make sure you order the NiTriStrips blocks in the same order (index starts at 0) and make sure the name of each vertex group is the same as what's used in the texture set. These are the 3dName and 3dIndex fields when definign textures and texture sets. ugh noticed date, apologies...this is a bit late... Link to comment Share on other sites More sharing options...
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