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[Help] Changing Armor Rating/Class by Papyrus


j0z

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I want to create some armor that will dynamically change its armor class depending on the player's skill/perks. For example, If the player is a mage that uses the Mage Armor perk, I want it to become "no armor", if the player is skilled in light armor, it should be light armor, etc. I can't just make duplicates and change the values, and then switch it out in-game, because there are scripts that depend on the armor (they wouldn't work if the player doesn't have the "right" armor item). Is there any way to do this in Papyrus? I found thisbut there is no documentation on what it does/how to use it.

Any ideas?

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That's not what you think it is - it's one of the native scripts that is automatically attached by the game to objects of the correct type.

 

As far as I know, what you want to do can't be done in Papyrus. You'll have to wait on SKSE for this one, I expect.

 

Even then, without "clone form" functionality, you wouldn't be able to do this for the player only, and if you can clone forms the you will lose a bit of the perfect compatibility you were looking for.

 

You best chance by a long way, in my mind, is to use templates to create copies that will inherit changes to the original.

 

Cipscis

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