j0z Posted February 19, 2012 Share Posted February 19, 2012 I want to create some armor that will dynamically change its armor class depending on the player's skill/perks. For example, If the player is a mage that uses the Mage Armor perk, I want it to become "no armor", if the player is skilled in light armor, it should be light armor, etc. I can't just make duplicates and change the values, and then switch it out in-game, because there are scripts that depend on the armor (they wouldn't work if the player doesn't have the "right" armor item). Is there any way to do this in Papyrus? I found thisbut there is no documentation on what it does/how to use it.Any ideas? Link to comment Share on other sites More sharing options...
Cipscis Posted February 19, 2012 Share Posted February 19, 2012 That's not what you think it is - it's one of the native scripts that is automatically attached by the game to objects of the correct type. As far as I know, what you want to do can't be done in Papyrus. You'll have to wait on SKSE for this one, I expect. Even then, without "clone form" functionality, you wouldn't be able to do this for the player only, and if you can clone forms the you will lose a bit of the perfect compatibility you were looking for. You best chance by a long way, in my mind, is to use templates to create copies that will inherit changes to the original. Cipscis Link to comment Share on other sites More sharing options...
Recommended Posts