LoreWagon Posted June 13, 2017 Share Posted June 13, 2017 I am making a player home using the FalloutNV Geck and in the home, I would like to add a leaking pipe that the player can repair, very similar to the pipes that can be repaired in megaton in Fallout 3. If anyone knows how to do this please tell me. :wink: Link to comment Share on other sites More sharing options...
uhmattbravo Posted June 14, 2017 Share Posted June 14, 2017 (edited) You'll likely need to extract the pipe mesh you want from the meshes .bsa (preserving the file structure) into your data folder, add it into your .esp as an activator instead of a static, make a message box with the options to fix it, place the pipe and probably a water leak (IIRC, there's a few in the movable static category) then attatch a script to the pipe activator with an OnActivate block that displays the message box and disables the leak and removes any items used for the repair or just returns depending on which option the player chooses. Edited June 14, 2017 by uhmattbravo Link to comment Share on other sites More sharing options...
Recommended Posts