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Posted

from my recent testing, it appears u cannot do a mesh swap between player and party member armors, so this would require the ability to import meshes, which we do not have yet.

Posted

not sure, v1.0.2 is more focused on expanding ebx editing with array and reference editors, with some improvements to applying mods. So maybe v1.0.3 can focus on mesh imports

Posted (edited)
  On 6/14/2017 at 8:59 AM, Ehamloptiran said:

from my recent testing, it appears u cannot do a mesh swap between player and party member armors, so this would require the ability to import meshes, which we do not have yet.

 

I think Stomp meant the lights, as in emission tints on the armors :smile:

 

Stomp if you go to: http://www.nexusmods.com/masseffectandromeda/mods/263/? I believe there are some hints there for how to do it for the Heleus armor, it should work for you as well if you apply the same method to the Andromeda armor :smile:

Edited by DeltaType90
Posted
  On 6/14/2017 at 10:40 AM, stompXdown said:

 

  Quote

 

Stomp if you go to: http://www.nexusmods...meda/mods/263/? I believe there are some hints there for how to do it for the Heleus armor, it should work for you as well if you apply the same method to the Andromeda armor :smile:

Thank you, I got it ti work.

 

 

Great to hear, grtz :thumbsup:

 

  On 6/14/2017 at 10:44 AM, Ehamloptiran said:

Oh haha, its amazing how missing one word can completely change the way u see the sentence, now I look back and see lights

 

Hehe :laugh:

  • 3 weeks later...
Posted (edited)
  On 6/14/2017 at 10:40 AM, stompXdown said:

 

  Quote

 

Stomp if you go to: http://www.nexusmods...meda/mods/263/? I believe there are some hints there for how to do it for the Heleus armor, it should work for you as well if you apply the same method to the Andromeda armor :smile:

Thank you, I got it ti work.

 

 

Could you specify which values you've changed?

 

Nevermind, figured it out on my own.

Edited by Don_Kain
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