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Textureless LOD mountains?


ElijahHouck

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Alright, I've got a bit of a problem. After generating (and regenerating) LOD several times in our Ethas worldspace, all of the mountain set pieces have always shown up purple (i.e. they're textureless). Everything else shows their textures correctly, but those mountain set pieces do not.

Figured it out. The level 0 (highest level of detail) LOD mountains use a different texture set, which is outside of the /Textures/LOD folder that I had converted to .TGA.

 

 

But even with that fixed, I have a couple more LOD-related questions:

 

  • Any idea why I'm getting black lines when generating terrain textures?
  • Any clue why trees aren't generating properly? They're all showing up in this weird straight line well to the east of where they should be (and there should be a LOT more trees than shown):

 

http://dl.dropbox.com/u/7481262/Ethas%20Screens/Tree%20Fail.PNG

 

I think it's funny that in Fallout 3, terrain meshes were a big problem and would crash the GECK in most cases. Now objects, terrain textures, and trees are the problem.

Edited by EMH
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