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[WIP] Spells Scale with Skill


KarthGalin

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Spells Scale with Skill is the foundation of future work balancing and improving the vanilla Skyrim spells. You can find it here.

 

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Overview

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The goals of the mod are as follows:

 

*Improve the ability of vanilla spells to scale with players at they level and remain useful.

 

*Make all vanilla spells useful at all levels where game mechanics allow.

 

*Allow Enchanting to affect spell magnitude to scale spell usefulness into Expert and Master difficulties.

 

*Maintain the usefulness and balance of the magicka resource into high levels.

 

*Correct bugs in vanilla spells.

 

Currently, Spells Scale with Skill causes the magnitude of all spells to be multiplied by 1+Skill level/200 and

spell durations to be multiplied by 1+skill level/100. Fortify Alteration, Conjuration, Destruction, Illusion,

and Restoration enchantments increase spell magnitude in stead of decreasing spell costs.

 

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Changelog

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2.0

-Fortify Alteration, Conjuration, Destruction, Illusion, and Restoration enchantments now increase spell

magnitude instead of spell casting cost.

-Changed the way Restoration is prevented from increasing the magnitude of enchantments and abilities.

-Fixed bug that prevented summoning spells from working all the time in combination with spell absorbtion.

-Cloak, Rune, and Wall spells now all display damage and are affected by Destruction perks correctly.

 

1.2

-Spell magnitude is now increased by 1+Skill/200.

-Restoration skill no longer affects the magnitude of enchantments and abilities of the Restoration school.

-Aspect of Terror fire damage bug fixed.

-Cloak spell damage display bug fixed.

 

1.1.1

-Perk is now correctly applied by the quest's script.

 

1.1

-Spellscaling perk now applied via a one-time quest on loading a saved game or creating a character.

 

1.0:

-Initial Release

-Spell magnitude and durations multiplied by 1+Skill/100.

 

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Installation

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I recommend using the Nexus Mod Manager or another mod manager of your choice to install Spells Scale with Skill.

Mod managers let users easily install and completely uninstall mods.

 

WARNING! BEFORE INSTALLING THIS MOD, REMOVE ALL EQUIPMENT THAT GRANTS FORTIFY ALTERATION, CONJURATION,

DESTRUCTION, ILLUSION, AND RESTORATION AND ALLOW THE EFFECTS OF ANY POTIONS THAT FORTIFY THOSE SKILLS TO RUN

OUT, THEN MAKE A NEW SAVE.

 

After following the above caution with saved games, simply extract Spells Scale With Skill into your /Skyrim/Data

folder and activate the mod via your mod manager or Skyrim Launcher.

 

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Uninstallation

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WARNING! BEFORE UNINSTALLING THIS MOD, REMOVE ALL EQUIPMENT THAT GRANTS FORTIFY ALTERATION, CONJURATION,

DESTRUCTION, ILLUSION, AND RESTORATION AND ALLOW THE EFFECTS OF ANY POTIONS THAT FORTIFY THOSE SKILLS TO RUN OUT,

THEN MAKE A NEW SAVE.

 

After following the above caution with saved games, remove the contents of Spells Scale with Skill from your

/Skyrim/Data folder manually or with the mod manager of your choice.

 

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Credits & Acknowledgements

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Thanks to Sloth of Doom for his Destruction Magic Skill Damage Scaling mod showing me the way to get started on

this!

 

Thanks to all the people on the Nexus chat and forums for helping me and giving me encouragement!

 

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Permissions

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You are not allowed to upload this file to other sites unless given permission by me to do so.

You are not allowed to convert this file to work on other games.

 

You must get permission from me before you are allowed to modify my files for bug fixes and improvements.

You must get permission from me before you are allowed to use any of the assets in this file.

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2.1

-Fixed bugs that caused some magic items and abilities to be erroneously affected by skill and enchantments.

 

Hopefully this is my last release before I can move on to individual spells, but I'm not placing any bets. I currently cannot test anything in Skyrim due to a deceased CPU heatsink fan, but I'll probably be fiddling with things anyway while I wait for the replacement to come in. Yay for heatsinks big enough to provide passive cooling. At idle.

Edited by Karth Galin
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