LtMattmoo Posted February 19, 2012 Share Posted February 19, 2012 What would be the best way to skip Game Time, like when a player sleeps or waits? I've tried temporarily boosting the TimeScale but that approach caused a lot of problems. There has to be a simple way to do this, right? Link to comment Share on other sites More sharing options...
LtMattmoo Posted February 19, 2012 Author Share Posted February 19, 2012 I found the answer and feel a bit stupid. For anyone interested: You can use the GameHour global variable, which I quite superbly missed when browsing likely globals earlier, to control the gametime. Cheers. Link to comment Share on other sites More sharing options...
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