allomerus Posted February 19, 2012 Share Posted February 19, 2012 Hello everyone! I'm almost done crafting my replacer for Umbra, but as always when I try to make a model, I've stumbled onto a rather unexpected issue. This time, it's the textures. Like you can see in the attached images, the blade shows some strange black areas, which are not caused by: lack of texture, misplaced texture/UVs, flipped UVs, or the lack of an appropriate normal map. I'd like to know if anyone has ever encountered the same issue, and how it can be overcome. Thanks in advance! Link to comment Share on other sites More sharing options...
alonsomartinez Posted February 20, 2012 Share Posted February 20, 2012 I think you need to flip your normals. That is usually the cause of black spots. And by the way, awesome model/texture. http://forums.nexusmods.com/public/style_emoticons/dark/thumbsup.gif Link to comment Share on other sites More sharing options...
allomerus Posted February 20, 2012 Author Share Posted February 20, 2012 I think you need to flip your normals. That is usually the cause of black spots. And by the way, awesome model/texture. http://forums.nexusmods.com/public/style_emoticons/dark/thumbsup.gif It's strange, the Blender model showed all the normals were facing the correct direction. Something probably happened when I took the file from b.5.9 to 4.9, I guess. Thanks a lot for instillating doubt in my mind. I used the ''face normals'' command in NifSkope and now it works fine! And thank you for your appreciation of the model, I'm uploading it tonight or tomorrow! Link to comment Share on other sites More sharing options...
alonsomartinez Posted February 21, 2012 Share Posted February 21, 2012 Yep, Blender is weird with normals. It never exports them correctly for me either. I will be sure to download your mod. http://forums.nexusmods.com/public/style_emoticons/dark/thumbsup.gif Link to comment Share on other sites More sharing options...
Recommended Posts