Jump to content

Updated F4SE to newest version, error messages show up


Tarran61

Recommended Posts

Hey all,

 

Last night like most days I check LOOT and ensure my load order is good to go before playing FO4. Last night I was informed that a new version of F4SE was available for download so like I good gamer I downloaded and set it up in my FO4 dir. Now when running LOOT I get this (Check Image below) Question is should I run through all 255 mods and start cleaning or should I wait and see if the owners do it. The only thing that changed was installation the newest version of F4SE so I guess it allowed LOOT to check for this now? If I have to check I noticed it says there are 6 dirty plugins, is there a way to ID those 6? Thank you for your time and support.

http://i.imgur.com/YdD2t7f.jpg

 

Link to comment
Share on other sites

those errors are nothing unusual and you can forget about them.

NEVER clean the DLC as that will cause game breakers

 

edit to add that those 6 are the official DLC (automatron, far harbor, nuka world, etc etc)

Edited by mighty zog
Link to comment
Share on other sites

those errors are nothing unusual and you can forget about them.

NEVER clean the DLC as that will cause game breakers

 

edit to add that those 6 are the official DLC (automatron, far harbor, nuka world, etc etc)

Would you mind expounding on why one might not clean the dlc's with fallout 4? This is the first I am hearing of cleaning fallout 4 dlc will cause "game breakers", this might be technical jargon that is going over my head.

You see, I have cleaned bethesda's dlc's before with skyrim as it is highly recommended and it never hurt the game. It is known that bethesda retains dirty edits and it''s dlc's have identical to master records that are unnecessary, their stuff isn't perfect as is, meant to never be cleaned. It was to prevent issues from arising because of it. I have cleaned my dlc's and played through fallout 4 with out any "game breakers". I would like to know a little bit more about this for my personal benefit.

Link to comment
Share on other sites

So, besides the argument that there is zero benefit, is there any consensus on that having deleted references are intended and should remain for specifically fallout 4? I know identical to master records aren't needed, but not entirely necessary.

I want to be clear that you aren't just telling me this and you have some sort of empirical or authoritative answer from others on this? I understand what an error is and I understand what a deleted reference is and an identical to master record is. Which is what the cleaning consists of correcting.

 

I mean gopher seems to understand what he's talking about. Howeveerr the opinions expressed here seem to be differing on this. Gopher provides me with valuable information and you guys seem to know something I do not. If you can share that information, I would really like to know. If this is a general consensus expressed by most people in the fallout 4 community, that would be good to note and I will gladly take that into mind and revert my files if it will break my game. Loot says one thing, and while gopher doesn't have a fallout 4 video covering this, his information still seems highly relevant, but that doesn't mean it supports the case here. You might be right. This might be my fault for not discovering that I shouldn't clean my fallout 4 files.

Edited by WesSeH
Link to comment
Share on other sites

I can understand the need to not mess with Bethesda DLC's at this time. I was really thinking that I might need to look at the mods used that I think have the same reference to items that Bethesda DLC's have. Once those reference item's are cleaned out I wouldn't have these messages come up with LOOT. I have also noticed that when in the build menu I have items listed twice in different places which is really confusing sometimes.

 

I want to thank everyone for the replies. I think I will just ride it out for now since this is so new to me. Thank you again!

 

WesSeH, thanks for the video from gopher, it was helpful in understanding what LOOT was telling me in the image in my OP above.

Link to comment
Share on other sites

https://steamcommunity.com/sharedfiles/filedetails/?id=943456144

While this guide doesn't preclude foreknown knowledge of "game breakers". It does appear many individuals are happy with the guide and have followed it's advice to achieve nil benefit. Even if the guide does insist on the idea that there is benefit. Loot also detected these issues.

 

Now I may be going out on a limb here on how I assumed loot works. Loot is based on a master list that in this case of the dlc's has a CRC value from the master list and if that CRC value in your mod list matches the one in your fallout 4 directory, it will give you the warning that is in the master file database. I am not an expert in how loot functions, nor am I suggesting that is the only way it functions. So if I am wrong, I apologize for the assumption. So if that's the case and loot is trying to be helpful by including this message, is there anyway loot and others could be wrong and you have some information pertaining to this mystery? I feel I am left in the dark to what you know that others do not.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...