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Updated F4SE to newest version, error messages show up


Tarran61

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http://i.imgur.com/AYavq7z.png

 

If I am wrong, it sure looks like it functions that way to me. My dlc's were cleaned and my CRC value differs from the one that the dirty plugin info was expecting. Maybe people are really going out of their way to "game breakers" here. It's an awfully big conspiracy that only the Illuminati could have concocted and I thank you for bringing it to my attention.

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I can understand the need to not mess with Bethesda DLC's at this time. I was really thinking that I might need to look at the mods used that I think have the same reference to items that Bethesda DLC's have. Once those reference item's are cleaned out I wouldn't have these messages come up with LOOT. I have also noticed that when in the build menu I have items listed twice in different places which is really confusing sometimes.

 

I want to thank everyone for the replies. I think I will just ride it out for now since this is so new to me. Thank you again!

 

WesSeH, thanks for the video from gopher, it was helpful in understanding what LOOT was telling me in the image in my OP above.

Checked LOOT again, seems its just the DLC's showing the messages. None of the 255 mods Im using show the message. My bad. Right now I will live with it but will following this topic to see where it goes.

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I can understand the need to not mess with Bethesda DLC's at this time. I was really thinking that I might need to look at the mods used that I think have the same reference to items that Bethesda DLC's have. Once those reference item's are cleaned out I wouldn't have these messages come up with LOOT. I have also noticed that when in the build menu I have items listed twice in different places which is really confusing sometimes.

 

I want to thank everyone for the replies. I think I will just ride it out for now since this is so new to me. Thank you again!

 

WesSeH, thanks for the video from gopher, it was helpful in understanding what LOOT was telling me in the image in my OP above.

Checked LOOT again, seems its just the DLC's showing the messages. None of the 255 mods Im using show the message. My bad. Right now I will live with it but will following this topic to see where it goes.

 

I apologize if this seems like it was directed at you. It was not. I was trying to get to the bottom of the other claim in this topic. I wasn't trying to suggest any other mod should show this, except for when people from the loot add suggestions to the list for offending mods.

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As for tarran61, you had mentioned items listing twice in your build menu? Do you use any mods like home maker or SSEx and SKE with them? I know home maker has something to remove duplicates. If you are experiencing it with out the use of any mod like that, then I am unsure why that would be. However that is the only reason I can think of as to why you may see redundant items, possibly under the mod's name?

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Hey all,

 

Last night like most days I check LOOT and ensure my load order is good to go before playing FO4. Last night I was informed that a new version of F4SE was available for download so like I good gamer I downloaded and set it up in my FO4 dir. Now when running LOOT I get this (Check Image below) Question is should I run through all 255 mods and start cleaning or should I wait and see if the owners do it. The only thing that changed was installation the newest version of F4SE so I guess it allowed LOOT to check for this now? If I have to check I noticed it says there are 6 dirty plugins, is there a way to ID those 6? Thank you for your time and support.

http://i.imgur.com/YdD2t7f.jpg

 

 

Something isn't right. Your screen shot is identical to what my Loot is also saying. So, FO4Edit is what changed as our games and mods are not identical.???? I also think I will pass on cleaning anything right now...

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So, FO4Edit is what changed as our games and mods are not identical.???? I also think I will pass on cleaning anything right now...

Raybo01, I doubt FO4Edit is trying to drum up work for itself. Either LOOT updated the status of these errors through its master list or it had something to do with the latest F4SE upgrade.

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I have the same issue. After updating F4SE my DLCs showed the exact same errors as the OP's, except my Nuka World was clean. LOOT is showing the same ITMs, DRs and DNMs.
Not keen on cleaning DLCs in FO4Edit as I'm in no way qualified/competent enough to know what I'm doing without breaking everything.
There has to be something up with the latest F4SE update as I've never had errors like this before the update.
Gonna keep an eye on this hread to see what the general consensus is as to how to proceed.

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So, besides the argument that there is zero benefit, is there any consensus on that having deleted references are intended and should remain for specifically fallout 4? I know identical to master records aren't needed, but not entirely necessary.

I want to be clear that you aren't just telling me this and you have some sort of empirical or authoritative answer from others on this? I understand what an error is and I understand what a deleted reference is and an identical to master record is. Which is what the cleaning consists of correcting.

 

I mean gopher seems to understand what he's talking about. Howeveerr the opinions expressed here seem to be differing on this. Gopher provides me with valuable information and you guys seem to know something I do not. If you can share that information, I would really like to know. If this is a general consensus expressed by most people in the fallout 4 community, that would be good to note and I will gladly take that into mind and revert my files if it will break my game. Loot says one thing, and while gopher doesn't have a fallout 4 video covering this, his information still seems highly relevant, but that doesn't mean it supports the case here. You might be right. This might be my fault for not discovering that I shouldn't clean my fallout 4 files.

 

 

"Dirty" edits do not cause harm, they only take some space, which is very very little. (at least in the DLCs, cleaning mods is a different topic.)

Deleted Refs can be a problem, but its very unlikely that you run into issues with those. It happens, when a mod user does something with a tree for example, that bethesda deletes with a DLC. The engine tries to do something with the tree and runs into a hole. As many people use DLCs those issues are detected by mod authors and they are fixed.

 

So in the end, there is no need for that.

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