ethanv131313 Posted June 16, 2017 Share Posted June 16, 2017 I was hoping someone would be able to help me with a custom mesh issue. I created a custom mesh in blender and am attempting to get it in the game, however, I can't get the texture to appear in Nifskope and when i load the Mesh in the Creation Kit/Fallout 4, its completely invisible. I have followed this tutorial- As far as I'm aware, there are no flipped UV's, I copied the .DDS into the BGSM and made sure the path is correct/spelled right. The BGSM is set up identical to a working vanilla one, I'm exporting it as an .obj out of blender and into bodyslide (it turns dark after the export like in the video) The Mesh Triangulated, unwrapped, and has textures via BGSM file. I have also tried exporting out of blender with the following both ticked and unticked (Write Normals, Write Materials) I also made sure i was copying the mesh into the same type that I'm trying to make ( Grenade to another Grenade) Any help would be greatly appreciated. Thanks in advance Guys :) Link to comment Share on other sites More sharing options...
ethanv131313 Posted June 20, 2017 Author Share Posted June 20, 2017 Update, Problem solved! just in case anyone else has the same issue i was forgetting to copy the BSshader properties into the Skin section in Nifskope, mesh is now showing up with a texture in game. Link to comment Share on other sites More sharing options...
Recommended Posts