kromey Posted February 20, 2012 Share Posted February 20, 2012 Here's the sequence of events:1. Player kills the bandit boss at Robber's Gorge; location is marked as "Cleared", as it should be.2. Player turns in the quest, which then calls SetCleared(false) on the location; location is still marked "Cleared", is it should not be.3. I open up the console, run the command "setlocationcleared 1929b 0"; location is still marked "Cleared"! Does it just not work to un-clear a location? Or am I doing something wrong? Possibly related additional information: The location's only boss ref, a leveled bandit leader, which when killed sets the original "Cleared" state, is getting disabled. Does having this guy disabled mean the location "auto-clears" or something when I un-clear it? Is there some way to work around this, like perhaps removing the keyword that makes the location clearable? (And if that's it, how do I do that? I find no Papyrus function that can remove keywords...) Anyone have any ideas? I spent an embarrassing number of hours on this one thing today, and never got it figured out. Link to comment Share on other sites More sharing options...
kromey Posted February 20, 2012 Author Share Posted February 20, 2012 Any ideas? I've learned that it's not the map marker referenced by the location that gets the "Cleared" text, but any map marker within cells marked as being in the same location. Which is awful annoying, and my "clever" idea of disabling the default marker and replacing it with a new one with the same name and same icon doesn't work (ditto a new marker with a different name and different icon). My hunch now is that disabling the location's only boss ref is making the location immediately "auto-clear" the moment it's flagged as not cleared; so, is there any way I can make the location no longer clearable via Papyrus? I can't find any function that removes keywords, though, but is there a value I can assign to it via the SetKeywordData() method that has a similar effect to removing it? Link to comment Share on other sites More sharing options...
kromey Posted February 21, 2012 Author Share Posted February 21, 2012 Anybody? Is no one else having problems un-clearing locations? Or am I the only one trying (and therefore the only one bumping up against some bug)? Or am I just doing something plain wrong? Link to comment Share on other sites More sharing options...
SkjoldBjorn Posted February 21, 2012 Share Posted February 21, 2012 well you can go into locations and remove the keyword "loc_clearable" from the list. I did this to my mod.Depends about what you are going to do i guess, if you want a reset i don't know, if you just want the "cleared" to be gone and never come again well that is one solution. Link to comment Share on other sites More sharing options...
kromey Posted February 21, 2012 Author Share Posted February 21, 2012 Yeah, I'm beginning to fear that's my only option at this point. I'd prefer to leave the vanilla behavior as-is (location can be cleared by killing the bandit boss), and then just make that "go away" at a certain quest stage, but this just seems far more problematic than it's worth -- if it comes down to a choice between having it always be there and never having it, I choose the latter. Link to comment Share on other sites More sharing options...
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