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Scripts are trying to be executed from wrong destination


GUYMCAWESOME

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I have been having CTDs and checked my Papyrus log to see what's up. I noticed that some of my scripts are trying to read from other folders that don't exist:

 

stack:
[ (40007311)].ObjectReference.MoveToNearestNavmeshLocation() - "<native>" Line ?
[ (40007313)].CSE_Spawnpoint_Control.OnCellAttach() - "C:\Users\Engager\AppData\Local\Temp\PapyrusTemp\CSE_Spawnpoint_Control.psc" Line 51
[06/15/2017 - 10:56:06PM] error: (40007310): No Navmesh found, object not moved.
stack:
[DLC04MQ00Radio (06007D20)].DLC04:DLC04MQ00RadioScript.OnTimerGameTime() - "g:\_F4\DLC04\Art\Raw\Scripts\DLC04\DLC04MQ00RadioScript.psc" Line 21
[06/15/2017 - 10:59:24PM] error: Property UFO4P_AttackRunning not found on workshopparentscript. Aborting call and returning None
stack:
[ (0009B1A5)].workshopscript.OnTimerGameTime() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\workshopscript.psc" Line 547
[06/15/2017 - 10:59:24PM] warning: Assigning None to a non-object variable named "::temp83"
stack:
[ (0009B1A5)].workshopscript.OnTimerGameTime() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\workshopscript.psc" Line 547

 

 

I have my game installed in C:\etc... and my user name is NOT Dr. Peter Haas OR Engager. What exactly is going on here and is there a way to fix this?
Edited by SIMONTOYOU
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