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Priest Mask placement on displays bugged


Shabdez

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I´m having a weird issue with some of the mask when putting them on display in player homes. So far I only have nine of them. Morokei, Volsung, Krosis, Otar and Miraak behave normally, so they are displayed when clicking their activators. However Zahriikos, Dukaan and Ahzidal are rotated by 90°, so they lay flat and only the edges stick out. The Wooden mask is misplaced behind and below the activator in the bust, wall or furniture and can´t be seen at all. Equipping the mask on my character works without flaws.

This happens in all player homes and on all kinds of display: Elianora´s Breezehome using busts or thejadeshadow´s Elysium Estate using mounts on wall.

I´m pretty sure this wasn´t the case earlier in my playthrough. Fist time I noticed it actually was when I tested several other player homes, but can´t remember which one it was. All tests were made from a hard save from which I continued playing after the test and removing those mods.

I have checked the references in xEdit but can´t see anything that would explain this behaviour. Anyone can help?

 

Edit: Could help myself. It is due to some new meshes provided by Clockwork. The mod´s description page even has a possible conflict warning.

Edited by Shabdez
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