HeirOfTheSeptims Posted June 17, 2017 Posted June 17, 2017 (edited) So I just made a quick mod that swaps out two meshes, but now the game freezes on startup (Bioware logo) every time I try to open it with the mod installed. The files I changed were: hmm_arm_patha_base_und_skinned from Game/Characters/Human/HMM/0_Armors/HMM_ARM_PathA/Model/HMM_ARM_PathA_Base_UND_Skinned to Game/Characters/Human/HMM/0_Armors/HMM_UND/Model/HMM_UND_noCollar_model and hmm_arm_patha_base_und_skinned_mesh from game/characters/human/hmm/0_armors/hmm_arm_patha/model/hmm_arm_patha_base_und_skinned_mesh to game/characters/human/hmm/0_armors/hmm_und/model/hmm_und_nocollar_model_mesh Anyone know what is wrong? Did I change in the wrong files? Edit: The mod is supposed to change the player's underarmor mesh for the better looking armored version some npcs have. Edited June 17, 2017 by HeirOfTheSeptems
Ehamloptiran Posted June 17, 2017 Posted June 17, 2017 Unfortunately its not that simple, u can't just change references from one object to another, as the one u want to change it to might not even be loaded at the time, and therefore will cause your game to hang. When it works for some replacements, this is because the objects happen to be in the same bundle (or a bundle that is being referenced, aka. a shared bundle).
HeirOfTheSeptims Posted June 17, 2017 Author Posted June 17, 2017 So is it not possible to change this then? :(
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