Feuerglatze Posted June 18, 2017 Share Posted June 18, 2017 (edited) Hi gals and guys,when I see water in the distance, it jerks around close to the shore. Here's a video. It is especially noticable on the left side:https://youtu.be/1GXjgSafchcWhat is happening there?I have tried:- to disable all the .esps- to rebuild the lod with tes4ll and TES4LODGen- disabled VSync and Triple Buffering in my Nvidia driver- to play the game without OBSE- to deactivate everything water related in Oblivion ReloadedMy Modlist:• 00 Oblivion.esm• 01 All Natural Base.esm [Version 1.36]• 02 Cobl Main.esm [Version 1.72]• 03 SDR.esm [Version 9.000]• 04 MigMaster.esm [Version 1.1]• 05 CustomSpellIcons.esm• 06 RealisticLeveling.esm• 07 Unofficial Oblivion Patch.esp [Version 3.5.5]• 08 Oblivion Citadel Door Fix.esp• 09 DLCShiveringIsles.esp• 0A Unofficial Shivering Isles Patch.esp [Version 1.5.9]• 0B SM Plugin Refurbish - SI.esp [Version 1.30]• 0C All Natural.esp [Version 1.36]• 0D All Natural - SI.esp [Version 1.36]• 0E Immersive Interiors.esp [Version 0.8.1]• 0F Immersive Interiors - Bravil.esp• 10 Immersive Interiors - Imperial City.esp [Version 1.5]• 11 Immersive Interiors - Landscape Addon.esp• 12 Better Bell Sounds.esp• ++ Symphony of Violence.esp• 13 AmbientTownSounds.esp• 14 OBSE-Storms & Sound SI.esp• 15 All Natural - Real Lights.esp [Version 1.36]• 16 WindowLightingSystem.esp• 17 Book Jackets Oblivion.esp• 18 BAKAdventurerTorch.esp• 19 Oblivion Content Restoration Project.esp• 1A RAEVWD Cities.esp [Version 1.9]• 1B RAEVWD New Sheoth.esp [Version 1.7]• 1C RAEVWD Imperial City.esp [Version 1.9]• 1D ReneersNotesMod.esp• 1E Enhanced Economy.esp [Version 5.4.3]• 1F DynamicMusicSystem.esp• 20 MigMiscellanea.esp [Version 1.82]• 21 OblivionReloaded.esp• 22 UnidirectionalAttack.esp• 23 Map Marker Overhaul.esp [Version 3.9.3]• 24 Map Marker Overhaul - SI additions.esp [Version 3.9.3]• 25 DBTAM.esp [Version 1.10]• 26 Enhanced Hotkeys.esp [Version 2.3.1]• • • Book Jackets DLC.esp• 27 TGND.esp• • • TGND_SI.esp• 28 Cobl Glue.esp [Version 1.72]• 29 Cobl Si.esp [Version 1.63]• ++ BMEnchantmentRebalance.esp• 2A Weapon Expansion Pack for Oblivion Nthusiasts.esp• 2B BHC_Expanded.esp [Version 1.2]• 2C Cyrodiil Travel Services.esp [Version 3.1]• 2D Knights.esp• • • Knights - Book Jackets.esp• 2E Knights - Unofficial Patch.esp [Version 1.1.8]• 2F Oblivion Content Restoration Project – Knights.esp• ++ SM Plugin Refurbish - Knights.esp [Version 1.06]• 30 Harvest [Flora].esp [Version 3.0.0]• ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]• ++ Real Lava 1.3.esp• 31 Auto Update Leveled Items And Spells.esp [Version 1.2.5]• 32 Cliff_BetterLetters.esp [Version 1.3]• 33 Dungeon Actors Have Torches 1.6 DT.esp• 34 UNKNOWNYMOUS Social NPCs.esp• 35 VanillaCombatEnhanced.esp• ++ VCEClassOverhaul.esp• 36 Enhanced Economy - House prices.esp [Version 5.4.3]• 37 Basic Primary Needs.esp [Version 6.3]• 38 MigLockpicking.esp [Version 1.8]• 39 SDR_Mechanics.esp [Version 9.000]• 3A SM Bounty.esp [Version 1.22c]• ++ CoblDeathFix.esp [Version 1.20]• 3B kuerteeCrimeHasWitnesses.esp• 3C Enhanced Grabbing.esp [Version 0.5]• 3D Duke Patricks - Combat Archery.esp [Version 7.3.5]• ++ Duke Patricks - Combat Archery Patch.esp• 3E bgBalancingEVCore.esp [Version 10.0EV-L]• 3F Oblivion_Character_Overhaul.esp [Version 2.0]• ++ [sR] Khats & Args.esp• 40 BalancedMagic.esp• ++ SDR_Oblivion.esp [Version 9.000]• ++ bgBalancingEVOptionalClasses.esp [Version 9.0EV-U]• 41 Remove_Persuasion_Game_Replies-3059.esp• 42 Automatic Timescale.esp [Version 1.1.1]• 43 Bashed Patch, 0.esp• 44 DynamicLeveledLists.espMy System:NVIDIA GeForce GTX 1060 6GBIntel Core i5 4440 @ 3.1 GHz... and all the rest pretty much on the same level Edited June 18, 2017 by Raven Corax Link to comment Share on other sites More sharing options...
Feuerglatze Posted June 19, 2017 Author Share Posted June 19, 2017 Alrighty, I did the best I could: Set fNearDistance to 17.0000 in the Oblivion.ini. This made it a little less noticable. On a value like 100 it was almost completely gone, with 1000 it was. Unfortunately, there are serious clipping issues with close objects if the value is set any higher than 17. You can see through rocks then. Link to comment Share on other sites More sharing options...
Recommended Posts