Oppressor08 Posted June 19, 2017 Share Posted June 19, 2017 Hello, guys I'm trying to make a new world mod and I have a problem.I don't know how to make a huge world.8 x 8 cells size map is the largest map that I can make.Is there someone who know how can make large world or extend the world? This is test video. Link to comment Share on other sites More sharing options...
Shurugar Posted June 19, 2017 Share Posted June 19, 2017 What exactly stops you from making a bigger worldspace? Did you watch/read tutorials about creating a custom worldspace? Link to comment Share on other sites More sharing options...
Oppressor08 Posted June 19, 2017 Author Share Posted June 19, 2017 my friend teach me how to make a new world.I watched these videos https://www.youtube.com/watch?v=0g87PaahBEw I also read one tutorial article but I can't remember where was it but I remember that the explain of the article is similar to those videos. When I make a new world, it is always square map which is consisted of 65 coord (from -4, -4 to 4, 4). I don't know how to add more coord like Tamriel (It has a lot of coord from -57, -43 to 61, 50).Is there any article or video that you recommend to me? Link to comment Share on other sites More sharing options...
Shurugar Posted June 19, 2017 Share Posted June 19, 2017 (edited) Well don't know if I can recommend something. Because I don't realy know how you could have such a low cap on squares, cause as far as I know that's not a value you can change in the ck. And even if so, I never changed it so you should have the same. Perhabs someone else knows this. What happens if you move the camera in the ck out of the 8x8 squares? Do you have only the infinite void and no water/land? Edited June 19, 2017 by Shurugar Link to comment Share on other sites More sharing options...
Oppressor08 Posted June 19, 2017 Author Share Posted June 19, 2017 (edited) Yeah, that's right. There is nothing out of the square and I can't set anything on there. Edited June 19, 2017 by Oppressor08 Link to comment Share on other sites More sharing options...
Shurugar Posted June 21, 2017 Share Posted June 21, 2017 have you tried creating the worldspace with a heightmap? There is a button left to the terraforming button for this (The one where you can increase or decrease the height of the land/change the texture) There you can paint a little bit around, and try to create it. Perhabs that would work. Link to comment Share on other sites More sharing options...
Aragorn58 Posted June 21, 2017 Share Posted June 21, 2017 (edited) The heightmap editor in the CK is not all that reliable. For small world spaces and such it is OK but still leaves a lot to be desired. Looking at the tutorials you posted is exactly the way I have created worlds in the past and still do it that way. But I have never done anything bigger than -31;32 x 32;-31 (64x64 cells). Here is a link to Tambo media that may help with larger world spaces. The owner of the site has helped me sort out some stuff in the past and his tutorials are very well written. Good Luck. Edited June 21, 2017 by Aragorn58 Link to comment Share on other sites More sharing options...
Deleted1016523User Posted February 27, 2018 Share Posted February 27, 2018 I think I managed to make a 128x128 worldspace by setting the 4 settings to upper being -64, 64, and the lower being 64, -64. Seems to have worked. 64 in every direction from the center makes 128x128. Sounds .... weird, but if it works I'll be very pleased. Link to comment Share on other sites More sharing options...
werr92 Posted March 1, 2018 Share Posted March 1, 2018 You can always add cells with tes5edit or create a heightmap of the desired size in geocontrol and then import it into esp (ck's buit-in HM editor allows you to create 64x64 cells worldspace). You will get an issue with a wall of tree lod if your world is bigger than 64x64 cells. But that is to be fixed in xedit as well. Link to comment Share on other sites More sharing options...
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