KainPrimus Posted June 19, 2017 Share Posted June 19, 2017 Some might have noticed this discrepancy between Voeld and other worlds, where the hazards are completely eliminated either instantly or over time in case of Eos. Upon exiting Voeld's vault, SAM declares air temperature has risen by 15 degrees. With Voeld's Safe Zone temp being -30.66C, L1 Cold Hazard being -41.93C, and L2 Cold Hazard being -52.79C, the Level 1 hazard across the planet would be effectively eliminated, as the atmosphere shoulld be sitting at -26.93C, well within the Safe zone temperature, while Level 2 hazard zones would be reduced to -37.79C. Now, some people counter this with the fact the planet is going through the ice age. I don't see this as an issue, considering how in comparison Eladeen remains a scorching desert, and yet the ambient temperature is instantly lowered to habitable levels upon the Vault's activation. Not sure whether it's just a trigger not firing properly that's been overlooked throughout all the patches so far, but if anyone could look into this and possibly apply even a dirty fix that could be turned on and off via mod manager, and eliminated level 1 hazard planetwide, while changing level 2 zones to level 1 hazards, I'd be a happy camper. Link to comment Share on other sites More sharing options...
Benmc20 Posted June 21, 2017 Share Posted June 21, 2017 This planet is buggy as hell. Prior patch 1.05, I had the vauld act as intended, but now ... Link to comment Share on other sites More sharing options...
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