dertspovor06 Posted June 19, 2017 Share Posted June 19, 2017 Hi everybody! I created a holoplayer (for Videos of the Wasteland) and when I insert one (or more) holotape(s), I would like that a holotape is placed and visible in the holoplayer slot (like a ps2 memory card for instance). And when i remove the holotape, it disappear. But I don't know how to do that (i think it's a script?) Is there anybody who can help me? thanks Link to comment Share on other sites More sharing options...
texashokies Posted June 20, 2017 Share Posted June 20, 2017 (edited) Get a model for the holotape player with both the holotape in and out. Make the holotape destrucatable. Add three stages. One at 100% Health and one at %50 and another at 25%. On the 3rd stage make the replacement model be the one with the holotape in it. I assume you have a script attached to an activator. So add this to it. Scriptname MyScript Extends ObjectReference Event OnDestructionStateChanged(int aiOldStage, int AiCurrentStage) If CurrentStage == 2 Self.ClearDestruction() EndIf EndEvent What this means is that the player can not "destroy" the holotape player. Then in where the actual activation is make it when you put in the holotape do HolotapePlayer.DamageObject(100.0) And when you take it out. HolotapePlayer.ClearDestruction() If you aren't using an activator then this might work because onactivate is an objectreference script funtion. Edited June 20, 2017 by texashokies Link to comment Share on other sites More sharing options...
dertspovor06 Posted June 20, 2017 Author Share Posted June 20, 2017 (edited) Ok thank you, I need to write it in the esp file in the "activator" section, right? I'm bad at scripting and modding this kind of stuff... but it will surely help me :smile: EDIT: Done. Edited June 24, 2017 by dertspovor06 Link to comment Share on other sites More sharing options...
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