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CTD when retrieving Dawnbreaker


Kreze

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In the 'Break of Dawn' quest after I retrieve the Dawnbreaker, it goes to a loading screen which is supposed to transfer me out of the dungeon and talk to Meridia. Instead, the game crashes without any warnings after a few seconds. I figured out that the game crashes when it finished loading, since it crashes right after the smoke thing comes out.

 

My specs:

- Nvidia GeForce GTX 1050ti 4 GB

- 16 GB of RAM

- Intel Core I7 3770

 

I currently have over 100 mods and plugins running, and LOOT shows no warnings or errors. The game works completely fine and never crashes outside of this quest. It's not a memory problem, either, since the memoryblockslog shows that the 1st block is not even close to 256 mb as well as the 2nd block. I tried to attach the log file too, but for some reason I'm not permitted to do it. So, I'm going to copy and paste the log instead.

 

logging of blocks enabled
logging max values only
Timer disabled
Block1 Block2
256MB 256MB
85 8
85 8
Sorry if I didn't provide much information or if I'm doing something wrong. This is the first problem I can't find the fix of in the internet, and as you can guess, this is my first post in this forum. Any help is appreciated :smile:
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  • 2 weeks later...

same problem, hope it's solved

 

edited: Well, I think I'm just find the solution...try wait in the dungeon until the world is refreshed, it's okay now

Normally 30 days, or shorter if you use a mod called “Skyrim Timer” (To me, it's 7 days)

PS: I also use RND, so it's crucial to disable it before I do this...lol

 

This method is also worked when CTD in certain places, perhaps caused by something like corpse etc.

 

Hope it works for you! :)

Edited by Artellu666
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try using

enb seperates the core game file memory from the memory the mods use

also make sure you check in enblocal.ini that it has enough vram because the default is tiny

http://enbdev.com/download_mod_tesskyrim.html

 

cleanmem clears memory repeatedly based on the time you set it to helping to prevent memory related glitches and crashes and freezing

Edited by skannerz22
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