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An idea on how to make spider crafting viable but still balanced and mostly lore friendly


JediSword

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The feature added by Dragonborn to craft spiders in the imbuing chamber is really cool. But thanks to the way its been implemented it can't be used for much more then a fun novelty rather then contribute to an actual playstyle. http://elderscrolls.wikia.com/wiki/Imbuing_Chamber


I see several ways to fix this, but they all include 2 requirements:

-1-Either being able to create albino spider pods, or having a more common alternative (its my understanding that they're not only unique to Solstheim but there's also a finite amount on the whole island.)

-2-Be able to craft the spiders elsewhere.


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One way to achieve the first option is to introduce a series of new alteration spells that can remove items from your inventory to add new ones. Such as a spell that can create Albino Spider Pods by combining a conventional spider egg with bonemeal(or something similar.). All you would need then is a series of other spells that all do the same thing as the Imbuing Chamber but in spell form. such as a spell that can create 3 Frost Cloaked Spider scrolls by consuming a Sapphire, a Salt Pile, and an Albino Spider Pod. These spell tomes could all be placed in a chest near the Imbuing chamber for simplicity or taught to the player after they use the Imbuing chamber enough times (say 10 maybe?)


If you wanted to make it a little more like Flesh Sculpting (a thing that exists in Elder Scrolls but is criminally underutilized) You could simply have the same spells, but have them require a piece of human flesh instead of an Albino Spider Pod. Another spell that could harvest human flesh from corpses would go perfectly with this.


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Another way to handle viable spider crafting would be through alchemy. Personally I think this would be way cooler and probably more inline with the lore. although it may be harder to program.


We could say that using the Imbuing Chamber enough times would teach the player a new ability that would mean whenever they activated an alchemy bench they would be given an option of either to open potion making, or spider crafting. Selecting spider crafting would give them an interface based on forging's item creation giving the player options to create the spider scrolls and Albino Spider Eggs.


If possible, it would be cool to see the the created scrolls tied to the Alchemy tree. No need for new perks or anything, but perhaps have the scrolls more powerful depending on how high your Alchemy skill points are. and creating them would train you in alchemy similar to creating potions.


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What do you guys think? Is anyone out there able to make something like this? If I ever figure out mod making myself this will probably be one of the first things I try to make.

Edited by JediSword
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