Stephen999 Posted June 21, 2017 Share Posted June 21, 2017 Hello All i have a issue concerning a custom head that i am trying to get into the game i am using the games default Msn Sk map and S map but the Diffuse is custom i am making a Female head model but when i apply all textures the Diffuse texture goes horibly shiney but the vanilla Diffuse does not go shiney like that is it something that needs to be done to the Diffuse to make it work with the Vanilla maps here is a screen shot of first the custom head with a Vanilla Diffuse and the second image with my custom Diffuse i dont know what is causing this issue i hope someone out there can help me with some advice on the issue. Link to comment Share on other sites More sharing options...
goobendj242 Posted June 21, 2017 Share Posted June 21, 2017 Lower the specular strength under the diffuse shader properties and resave Link to comment Share on other sites More sharing options...
Stephen999 Posted June 21, 2017 Author Share Posted June 21, 2017 Lower the specular strength under the diffuse shader properties and resave Hello I took down the specular But the head is still shiney Link to comment Share on other sites More sharing options...
goobendj242 Posted June 22, 2017 Share Posted June 22, 2017 What did you set it to? Link to comment Share on other sites More sharing options...
Stephen999 Posted June 22, 2017 Author Share Posted June 22, 2017 I set the specular to 0.0 Link to comment Share on other sites More sharing options...
goobendj242 Posted June 22, 2017 Share Posted June 22, 2017 What's the specular setting on the Normal? (xxx_n.dds) Link to comment Share on other sites More sharing options...
Stephen999 Posted June 22, 2017 Author Share Posted June 22, 2017 What's the specular setting on the Normal? (xxx_n.dds) How do I find out what the specular is on the Normal Link to comment Share on other sites More sharing options...
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