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[LE] Change global variable value when opening/closing activators?


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Candlepin: You forgot to set the aliases in the search quest to "optional". If a quest cannot fill all of its non-optional quests, it will not start. Since most places won't have twenty crafting stations, it'll fail. Setting the aliases to optional will allow a quest to start even if some of the aliases aren't filled, which is precisely what a search quest needs to be doing.

Edited by foamyesque
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Candlepin: You forgot to set the aliases in the search quest to "optional". If a quest cannot fill all of its non-optional quests, it will not start. Since most places won't have twenty crafting stations, it'll fail. Setting the aliases to optional will allow a quest to start even if some of the aliases aren't filled, which is precisely what a search quest needs to be doing.

 

Wow, that would be a simple fix. I really hope that solves the issue. I'll test it out tonight when I get home. Thanks again for the help!

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As a tip: You can check a lot of these things with the console command "sqv QuestName". It'll pull up the quest, whether or not it's running, it's aliases and what reference IDs are in them, and any script variables attached to the quest itself (not its aliases, though). It's really handy for diagnosing issues like this.

Edited by foamyesque
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