Reneer Posted June 22, 2017 Share Posted June 22, 2017 So, quick and dirty explanation:I have a custom package that looks roughly like this. The package is applied to an NPC via a Quest Alias and the Location Alias (within the same Quest) used within the Package is filled prior to the NPC being put into the Quest Alias.The package fires and the NPC starts walking for a moment and then stops, never to move again. I've tried everything I can think of and I've researched this bug. There's no custom navmeshes or anything that might be getting in the way. I'm honestly stumped and I've been bashing my head against the problem for a few days so I figured I would ask for some help. If anyone has some light to shed on this, I would appreciate it greatly. Link to comment Share on other sites More sharing options...
Reneer Posted June 22, 2017 Author Share Posted June 22, 2017 "Fixed" the issue by simply making packages that avoided the use of the Location Alias for the destination. Stupid and brute force, but it worked. Link to comment Share on other sites More sharing options...
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