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Compile script error and some other stuff


peaku

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Greetings fellows, i need a little help for 3 problems

 

PROBLEM 1:-

 

So i tried to install this mod

 

http://www.nexusmods.com/witcher3/mods/1509/? god mode

and i got script error when launching the game (Witcher 3 GOTY steam). I also tried using unification patch but it still did not work. And the author of the mod (god mode) has not come online since 9:38, 18 May 2017

So i would not get any help even if i send him PM. So anyone knows how to fix this.

 

 

here is my error log:-

 

Error [content0]game\animations\animatedslider.ws(11): Structure 'SAnimatedComponentSyncSettings' was already exported.

Error [content0]game\animations\animatedslider.ws(22): Structure 'SAnimatedSlideSettings' was already exported.
Error [content0]game\animations\animatedslider.ws(36): Structure 'SActionMatchToSettings' was already exported.
Error [content0]game\animations\animatedslider.ws(48): Structure 'SActionMatchToTarget' was already exported.
Error [content0]game\animations\animatedslider.ws(54): Structure 'SAnimatedComponentSlotAnimationSettings' was already exported.
Error [content0]game\animations\animationselectors.ws(13): Structure 'SAnimationTrajectoryPlayerInput' was already exported.
Error [content0]game\animations\animationselectors.ws(24): Structure 'SAnimationTrajectoryPlayerToken' was already exported.
Error [content0]game\behavior_tree\ai_parameters\npcparams.ws(15): Structure 'SEncounterActionPointSelectorPair' was already exported.
Error [content0]game\behavior_tree\aicombatstorage.ws(7): Structure 'CriticalStateStruct' already defined.
Error [content0]game\behavior_tree\aicombatstorage.ws(554): Structure 'AttackInfo' already defined.
Error [content0]game\behavior_tree\tasks\combat\bttaskmagicattack.ws(106): Structure 'SFxOnAnimEvent' already defined.
Error [content0]game\behavior_tree\tasks\custom\btaskplaysyncanim.ws(144): Structure 'SSyncAttackTypes' already defined.
Error [content0]game\behavior_tree\tasks\custom\bttaskmanageblindcreature.ws(10): Structure 'SNoiseEntity' already defined.
Error [content0]game\behavior_tree\tasks\custom\bttaskmanagecombatphases.ws(17): Structure 'SCombatPhaseParameters' already defined.
Error [content0]game\behavior_tree\tasks\reactions\bttaskeventsbroadcaster.ws(9): Structure 'SReactionEventData' already defined.
Error [content0]game\cameras\combat\customcamera.ws(15): Structure 'SQuestCameraRequest' already defined.
Error [content0]game\cameras\combat\customcamera.ws(31): Structure 'SCustomCameraPreset' was already exported.
Error [content0]game\cameras\combat\customcamera.ws(38): Structure 'SCameraAnimationDefinition' was already exported.
Error [content0]game\cameras\combat\customcameracontrollers.ws(114): Structure 'SCameraMovementData' was already exported.
Error [content0]game\cameras\combat\customcameracontrollers.ws(151): Structure 'SCameraAnimationData' already defined.
Error [content0]game\characterstats.ws(396): Structure 'SPlayerOffenseStats' already defined.
Error [content0]game\commonmapmanager.ws(6): Structure 'SAreaMapPinInfo' was already exported.
Error [content0]game\commonmapmanager.ws(16): Structure 'SEntityMapPinInfo' was already exported.
Error [content0]game\commonmapmanager.ws(28): Structure 'SCommonMapPinInstance' was already exported.
Error [content0]game\commonmapmanager.ws(49): Structure 'SMapPathInstance' was already exported.
Error [content0]game\commonmapmanager.ws(58): Structure 'SCustomMapPinDefinition' was already exported.
Error [content0]game\commonmapmanager.ws(64): Structure 'SAvailableFastTravelMapPin' already defined.
Error [content0]game\components\craftsmancomponent.ws(10): Structure 'SCraftsman' already defined.
Error [content0]game\components\inventorycomponent.ws(17): Structure 'SItemNameProperty' was already exported.
Error [content0]game\components\inventorycomponent.ws(22): Structure 'SR4LootNameProperty' was already exported.
Error [content0]game\components\inventorycomponent.ws(27): Structure 'SItemExt' already defined.
Error [content0]game\components\inventorycomponent.ws(34): Structure 'SCardSourceData' already defined.
Error [content0]game\components\inventorycomponent.ws(45): Structure 'SItemChangedData' was already exported.
Error [content0]game\components\movingagentcomponent.ws(195): Structure 'SCollisionData' was already exported.
Error [content0]game\components\r4humanoidcombatcomponent.ws(7): Structure 'SSoundInfoMapping' was already exported.
PROBLEM 2:-
I am trying to make my own mod , but the problem is i am not able to pack the specific .xml file (like geralt_skills.xml and geralt_stats.xml etc) using Modkitchen.So anyone knows how to do this?
PROBLEM 3:-
I had used a mod called "slots slots slots" (1 year ago).Using that mod i had put all the available skills to slots (making geralt op) but after playing the game for hours i had noticed my sign intensity rose above 10000% due to which whenever i tried using igni (shockwave type) the game lagged horribly.So anyone knows how to fix this bug?
If you know a solution for any of the above problems please post it. Any help will be greatly appreciated :smile: .
Edited by peaku
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  • 2 years later...

I installed God Mode Play How You Want To and ran the .bat file.... but I don't see the God Mode menu items..

The instructions on Nexus are vague..

  • Download and install the new one through Nexus Mod Manager or extract the archive to your Mods folder
  • Open the folder you just extracted, and look for the \bin folder or run the "Install In-Game Menu.bat" file
  • Copy or move that folder to the root of your Witcher directory

copy 'that folder' to the root of your Witcher directory... does 'that folder' mean the /bin folder, or the mod folder?

I did try the /bin... didn't work.

Edited by TangoPapaActual
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