Attackpony Posted June 23, 2017 Share Posted June 23, 2017 (edited) http://i.imgur.com/SPuG39T.png I am trying to setup a scripted even that spawns NPCs.It starts with a defaultstarquestontriggerenter trigger. The quest however never gets started because no npcs are spawning. The quest is set to scripted event.When the type is set to NONE, then it works, but then there is a popup announcing a new quest. Edited June 23, 2017 by Attackpony Link to comment Share on other sites More sharing options...
werr92 Posted June 23, 2017 Share Posted June 23, 2017 (edited) "Scripted Event" is not what you're aiming for this situation. Well... if your quest starts via a standart trigger then the event box should be set to NONE, otherwise it won't work. All these events are handled by SM Event Node and not the trigger you're using. The announcement pops up because you have given a name to your quest and the quest itself contains Quest Objectives that are displayed within your quest. How does it work? When any new stage is set — the quest starts. Then it checks the aliases. If they were filled correctly, the system fires the quest. If the type of quest is picked to be a "Main Story", "Side Quests",... and if the stage which has been set contains something like SetObjectiveDisplayed(XX) then you see a pop-up window that the quest has started and the objective to do. And that is when the quest gets added to the player's journal. But if you don't display objectives or have NONE set in the type of quest then it fires (if it is able to start) but never shows up. Edited June 23, 2017 by werr92 Link to comment Share on other sites More sharing options...
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