xTHExWEEDxBROSx Posted June 24, 2017 Share Posted June 24, 2017 I recently found a pretty cool looking mod [better Cities] but it requires a tool I have never used, the TES Mod Manager, after downloading and installing it [into my Oblivion directory] I tried to run it and it got as far as letting me choose which game I wanted to run the program for. After I pick Oblivion and hit start it gives me the following error: -------------------------------------------------------------Saturday, June 24, 2017 - 5:52:43 AM1.6.17 (Safe mode)OS version: Microsoft Windows NT 6.2.9200.0 Type: System.ArgumentExceptionError message: The directory name C:\Users\nw\AppData\Roaming\obmm is invalid.Stack trace: at System.IO.FileSystemWatcher.set_Path(String value) at OblivionModManager.MainForm.InitializeComponent() at OblivionModManager.MainForm..ctor() at OblivionModManager.Program.Main(String[] args) ------------------------------------------------------------- The above is copied out of tmm_crashdump.txt, the OS listed is wrong as well [i have Win 8.1 Pro x64]I have the GOTY version of the game, have it installed in a non default location and currently have no mods installed. I tried to run is as admin and tried to make the directory it lists [C:\Users\nw\AppData\Roaming\obmm] but it still won't start. If anyone has any ideas I would really appreciate the help. Link to comment Share on other sites More sharing options...
Surilindur Posted June 24, 2017 Share Posted June 24, 2017 (edited) The "OS version" actually is that. The number in the "name" of the operating system does not always necessarily have anything to do with the OS version. There seems to be a table of the versions here: https://msdn.microsoft.com/library/windows/desktop/ms724832.aspx (edit: as for why 6.2 instead of 6.3 on Windows 8.1 see the small text at the bottom of the table) Apparently using 'systeminfo' on the command line gives the version number, if someone is curious (but the output is probably irrelevant and looks like it also contains the product ID and stuff, so it is probably not something to paste online). As for the actual question, no idea, I hope someone else who has used that TES Mod Manager thingy can help. But does Better Cities really require TES Mod Manager? You mentioned being new to that tool (I have never used it), but have you used OBMM or Wrye Bash? Do either of those work, and does Better Cities work with either of those? :ermm: (this is the point where I must confess I have never used Better Cities myself, either... whoops!) Edited June 24, 2017 by Contrathetix Link to comment Share on other sites More sharing options...
xTHExWEEDxBROSx Posted June 25, 2017 Author Share Posted June 25, 2017 Yeah I tried OBMM install and I keep getting errors and crashes when I try to import the Omod scripts. I have only used Wrye Bash for Fallout games, and even then it was only for the patch and adding tags, though I will look into it. I tried to install it manually [which is how I generally install mods] but because the author insists that we use the obmm install method I was not able to find detailed install instructions anywhere and my game got messed up, a bunch of the doors in the IC where in German, large parts of the cities 'overlapped' and where only accessible in a 'one way' manner [mostly landscape issues, kinda like when you 'fall' into a rock or behind a wall and get stuck] where you can see and even walk into an area but when you turn around you can see though the ground. Thanks for the info about the OS as well. Link to comment Share on other sites More sharing options...
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