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[LE] Cleaning Mods


aonach

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I have a few different mods I'm working on, and I noticed a couple of days ago that somehow, inexpiclably, a couple of them had developed a dependency on the Apachii Sky Hair and Sneak Tools mods- Neither of which are mine; neither of which were ever opened in CK. Now I've got SSEEdit open, trying to clean out this dependency on these mods. I already tried simply deleting the masters from my mod's dependancy list in CK, but all that did was cause CK to crash every time I tried to load the mod (even non-active). If that mod is ruined, so be it, but I have three others with the same problem.

 

How can I rescue my mods from the evil clutches of Masters they never asked for, don't need, and don't benefit from? I'm digging in to every tutorial I can find and learning lots of things that aren't helpful at the moment. Anyone know where I can find what I need?

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I had similiar issues with my mod, several times. It happened that after removing the masters with TESVEdit ck won't open the mod anymore or crashes. You can try to open the mod in TESVEdit and apply filter for cleaning. Then look through all data of your mod and clean it manually. There's a little chance that this will work. But I mostly had no luck and had to go back to a previous save of my mod. Sometimes Wrye Bash gives you more information about dependent records than TESVEdit. I wish you good luck.

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I had similiar issues with my mod, several times. It happened that after removing the masters with TESVEdit ck won't open the mod anymore or crashes. You can try to open the mod in TESVEdit and apply filter for cleaning. Then look through all data of your mod and clean it manually. There's a little chance that this will work. But I mostly had no luck and had to go back to a previous save of my mod. Sometimes Wrye Bash gives you more information about dependent records than TESVEdit. I wish you good luck.

 

Thanks for the response. I'll tell you of my adventures in case it helps you out.

 

What I found when I dug into SSEEdit was that I could go line by line through all of the resources used in my mods and delete those belonging to the unwanted/uneeded masters. After doing so, I "cleaned masters" for the mod and saved. Then I re-opened the mod in CK and CTRL-deleted the dependency from the parent masters list when loading the mod. I could then re-save the mod with no issue. I was even able to rescue the "ruined" mod in this way.

 

What I also found was that Sneak Tools had somehow hijacked some of the moveable statics I was using. Re-installing Skyrim and CK fixed this, but I still had to delete the references in the Sneak Tools mod using SSEEdit (possibly damaging it- we shall see)

 

I have no idea why Apachii Sky Hair ever became a master for any of my mods, but I found that CTRL-delete get rid of it without a problem.

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I don't know whether you did it this way anyway but for future reference in TesVEdit run the script "List records referencing specific plugin" and then use the list to delete them.

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