paulscottttt Posted June 24, 2017 Share Posted June 24, 2017 just tired to run MEA with frosty manager and got this error. anyone know what is causing it? Object reference not set to an instance of an object. at Frosty.ModSupport.FrostyModExecutor.<>c__DisplayClass17_0.<Run>b__0() at System.Threading.Tasks.Task.Execute()--- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Frosty.ModSupport.FrostyModExecutor.<Run>d__17.MoveNext()--- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at FrostyModManager.MainWindow.<launchButton_Click>d__13.MoveNext()--- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Link to comment Share on other sites More sharing options...
Ehamloptiran Posted June 25, 2017 Share Posted June 25, 2017 Have u ever applied mods using MEAExplorer? Link to comment Share on other sites More sharing options...
paulscottttt Posted June 25, 2017 Author Share Posted June 25, 2017 Have u ever applied mods using MEAExplorer?nope. but i noticed a mod had an archive missing. works fine once i removed that mod. Link to comment Share on other sites More sharing options...
Cryss01 Posted June 29, 2017 Share Posted June 29, 2017 Hy I have also some error with frosty mod manager when i try to run the game with mods and i have this error " Access to the path 'initfs_win32' is denied. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileInfo.Delete() at Frosty.ModSupport.FrostyModExecutor.RecursiveDeleteFiles(String path) at Frosty.ModSupport.FrostyModExecutor.DeleteSelectFiles(String modPath) at Frosty.ModSupport.FrostyModExecutor.<>c__DisplayClass17_0.<Run>b__0() at System.Threading.Tasks.Task.Execute()--- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Frosty.ModSupport.FrostyModExecutor.<Run>d__17.MoveNext()--- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at FrostyModManager.MainWindow.<launchButton_Click>d__13.MoveNext()--- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) can anyone help me ??? Link to comment Share on other sites More sharing options...
Ehamloptiran Posted June 29, 2017 Share Posted June 29, 2017 either run the mod manager as admin or go to the MEA install dir and untick readonly and apply to all files/subfolders Link to comment Share on other sites More sharing options...
Cryss01 Posted June 30, 2017 Share Posted June 30, 2017 Stil the mods dont work........ Link to comment Share on other sites More sharing options...
Ehamloptiran Posted July 1, 2017 Share Posted July 1, 2017 Issue is with either ur level of access or the permissions to the above path location, or mass effect executable is still running in the background. Link to comment Share on other sites More sharing options...
Nxouri Posted March 6, 2019 Share Posted March 6, 2019 Hey i wanted to launch StarWarsBattlefront 2 (2017) and this message appeares The object reference was not set to an object instance. at Frosty.ModSupport.FrostyModExecutor. <> c__DisplayClass25_0. <TUyxjeaURbVvnXKuniMdAiIYjMUMbPiw> b__0 () on System.Threading.Tasks.Task.Execute ()--- End of stack trace from the previous location where the exception was triggered --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (Task task) at Frosty.ModSupport.FrostyModExecutor. <TUyxjeaURbVvnXKuniMdAiIYjMUMbPiw> d__25.MoveNext ()--- End of stack trace from the previous location where the exception was triggered --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (Task task) FrostyModManager.MainWindow. <TmqvxvegIJHeApBhWt> d__13.MoveNext ()--- End of stack trace from the previous location where the exception was triggered --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () System.Windows.Threading.ExceptionWrapper.InternalRealCall (Delegate callback, Object args, Int32 numArgs) System.Windows.Threading.ExceptionWrapper.TryCatchWhen (Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Could someone help me thx :D Link to comment Share on other sites More sharing options...
shomey6 Posted May 11, 2019 Share Posted May 11, 2019 (edited) Hey i wanted to launch StarWarsBattlefront 2 (2017) and this message appeares The object reference was not set to an object instance. at Frosty.ModSupport.FrostyModExecutor. <> c__DisplayClass25_0. <TUyxjeaURbVvnXKuniMdAiIYjMUMbPiw> b__0 () on System.Threading.Tasks.Task.Execute ()--- End of stack trace from the previous location where the exception was triggered --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (Task task) at Frosty.ModSupport.FrostyModExecutor. <TUyxjeaURbVvnXKuniMdAiIYjMUMbPiw> d__25.MoveNext ()--- End of stack trace from the previous location where the exception was triggered --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (Task task) FrostyModManager.MainWindow. <TmqvxvegIJHeApBhWt> d__13.MoveNext ()--- End of stack trace from the previous location where the exception was triggered --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () System.Windows.Threading.ExceptionWrapper.InternalRealCall (Delegate callback, Object args, Int32 numArgs) System.Windows.Threading.ExceptionWrapper.TryCatchWhen (Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Could someone help me thx :DJust open the mod folder in Winrar, drag all the FBMOD files into (whatever folder your frosty is in)>Mods>BattlefrontII Edited May 11, 2019 by shomey6 Link to comment Share on other sites More sharing options...
MachineGunCrazy Posted July 22, 2019 Share Posted July 22, 2019 just tired to run MEA with frosty manager and got this error. anyone know what is causing it? Object reference not set to an instance of an object. at Frosty.ModSupport.FrostyModExecutor.<>c__DisplayClass17_0.<Run>b__0() at System.Threading.Tasks.Task.Execute()--- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Frosty.ModSupport.FrostyModExecutor.<Run>d__17.MoveNext()--- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at FrostyModManager.MainWindow.<launchButton_Click>d__13.MoveNext()--- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Im kinda late to this but having this problem and not too sure what the problem is I havnt used MEAExplorer Link to comment Share on other sites More sharing options...
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