Joistikas Posted June 25, 2017 Share Posted June 25, 2017 (edited) Hello, recently I've been overhauling some vanilla NPC's in game, and their facegen data works fine after I remove facetint folder temporarily for exporting data with CK. But when I made two new vampire NPC's (edited duplicates) their facegen data doesn't work, its there, and gray face bug persists, does anyone know why? I made an elf duplicate before and it worked too Edited June 25, 2017 by Joistikas Link to comment Share on other sites More sharing options...
tonybr Posted June 25, 2017 Share Posted June 25, 2017 (edited) Hello, recently I've been overhauling some vanilla NPC's in game, and their facegen data works fine after I remove facetint folder temporarily for exporting data with CK. But when I made two new vampire NPC's (edited duplicates) their facegen data doesn't work, its there, and gray face bug persists, does anyone know why? I made an elf duplicate before and it worked too So, let me tell you how I do it. Once I export the face in the CK, I go over the mesh created and check the texture paths with NifScope. Once the textures are fixed, I load the CK again and then open the NPC and preview the face. Then, hit OK and save. That's it. I hope it helped! Edited June 25, 2017 by tonybr Link to comment Share on other sites More sharing options...
Joistikas Posted June 25, 2017 Author Share Posted June 25, 2017 (edited) Thank you for the suggestion! The texture paths are in place. There was a problem with Actors\Character\Male\BlankDetailmap.dds which when I removed the textures appeared on nifscope. Setnpcweight fixed the gray face issue... However if I put tintmasks folder back, the gray face persists. Edited June 25, 2017 by Joistikas Link to comment Share on other sites More sharing options...
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