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Game calls OnCellDetach on clearly loaded object


SMB92

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Hi all,

 

I'm interested in finding out why I'm seeing a certain phenomenon occur, my spawnpoints (xmarkerheading duplicates) are receiving the OnCellDetach event when the script fails a dice roll to make a spawn.

 

I can tell this because I am getting the debug notification that it was cleaned up, which is only in the OnCellDetach event block, even though I walk straight to the location of the spawnpoint and it never unloads.

 

Is this a known thing? It's not really hurting me because it is not firing on a successful dice roll til I leave the area, but just seems strange to me. I don't imagine the game would cleanup non-persistent markers some time after they load without an event or something making use of it.

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