rlbond86 Posted February 20, 2012 Share Posted February 20, 2012 So I wanted to change the position of some objects in the game. But every time I move them in the CK, they stay in the same place in-game! The objects have scripts attached, so I think it might have something to do with that. Basically I just want everything to reset. I tried CurrentCell.Reset() in a script but that didn't work. I tried in-game console command "MoveTo" and get a message "cannot be moved". Link to comment Share on other sites More sharing options...
rlbond86 Posted February 24, 2012 Author Share Posted February 24, 2012 Anyone? Link to comment Share on other sites More sharing options...
jet4571 Posted February 24, 2012 Share Posted February 24, 2012 The placement of the objects is in the savegame and not the .esp, so if you make a change in the esp the savegame will ignore it except if you add more or delete something. to fix in the game you load the game without the mod running. save and reload the game with the mod running. You get that issue adding dummy objects, weapon racks, bookshelves, and mannikins. the only things that move are static objects. Link to comment Share on other sites More sharing options...
DefiniteIntegral Posted February 26, 2012 Share Posted February 26, 2012 (edited) If it's something like an activator, just delete it in the editor, add a new one and re-add any direct or linked references in any other forms as necessary. Placement of statics is in the esp and updates without doing anything. Anything dynamic like container, activator, actor etc it's as jet4571 said, you need to create a new instance in the editor and delete the old one. Edited February 26, 2012 by DefiniteIntegral Link to comment Share on other sites More sharing options...
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