Relrion Posted February 20, 2012 Share Posted February 20, 2012 It would make a little more sence if the forcefield you conjured could block melee as well as magic, and only break when they take the max damage they can take, it would make for awesome battlemages Link to comment Share on other sites More sharing options...
FlyingHigh10000000 Posted February 20, 2012 Share Posted February 20, 2012 (edited) Whole point of wards is that they're magical shields that can only block magic. If you want to block physical damage, get the Mage Armor perks, or do like the magic-users in Skyrim, and use a dagger to block at least some of the incoming damage. If wards get changed to block physical damage too, their magicka cost would have to at least be doubled. Edited February 20, 2012 by FlyingHigh10000000 Link to comment Share on other sites More sharing options...
Brinemobee Posted February 21, 2012 Share Posted February 21, 2012 THere is a mod on Steam that increases the ward defence to 120 armour & upwards, i have used it a lot is really good, means you can take a swing or two b4 you get killed :) i think its called enhanced ward or something, also their si Dynamic wards, which is a bit different but also good. hope this helps, Link to comment Share on other sites More sharing options...
Recommended Posts