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Future Overhauls?


Bloodhonor

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Anyone want to start or is there any overhaul mods...similar to OOO and etc.

 

Something that is compatible, easy to use, and in the end good.

I dunno if anyone is starting or in the process of making one but it would be a nice change from the simple mods we have been seeing. Right now I am very content with the combat and tweak mods we have right now like Deadly reflex or SCA Combat mods. Yet right now I find myself changing from OOO to Fran to MMM to some random leveled list mod frequently due to the fact they are either...

 

A) Lacking - content in creatures or armors, even tho there is a lot I see the same characters with the same stuff everytime. Especially in early levels.

B) Have similar or same creatures/npcs

C) VERY incompatible with each other or very important mods out there.

D) Not very easy or good to use like OOO ( don't need to get into that )

E) Do more than intended or just do more than needed for playability. Too much combat changes it leaves the

game unenjoyable or just too easy/hard. ( I find myself one hitting mobs/bandits at lvl 1 )

 

This is just a call out to modders to take up on ambitious things or get together and do something new. I think oblivion needs something like this to get new modders in or just to keep it from dieing. :thanks:

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C) VERY incompatible with each other or very important mods out there.

Is the one thing you really cant avoid. This is because all those overhaul mods tend to alter very similar things (leveled lists) and therefore have conflicts. The mixer packs (FCOM) get around these issues by only using one set of leveled lists while including all or atleast a good portion of the other stuff.

 

As for the variety issues, yeah, at low levels things will suck, they kinda have to. If they didn't you wouldn't be able to go anywhere without getting killed, and you'd have access to higher level equipment at lower levels, making your "too easy" complaint even worse. Any such attempt would also be dependant on the amount of variety you would be able to include. Both OOO, Frans, and MMM each have their own people who can handle models and textures, and they've gotten permission to use other peoples works. The problem is that if you aren't personally able to make new armor or weapon meshes, you'd be limited to only being able to work with those mods that allow use of their meshes... Which between the three of them, are already being spoken for. How many different types of braided armor do we need?

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FCOM seems like it would fit your needs, eh? You won't have to switch from F to O to M. Also, it really sounds like you just want an overhaul customized to your own tastes... If you can build one, good on ya, I suppose. But realize it will be just another for someone else to find as a poor fit.
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Actually I just uninstalled Frans to remind my self what the vanilla game is like as part of my research in to a lore based mod. I do not want to change any combat features, i do not want to add armour or weapons except to make the bandits look and feel like different groups. I definately do not want creatures that have no place in the elder scrolls roaming around elder scrolls terrain like all occurent overhauls do.

 

If you check out the goblin tribes, i want the bandits to be more like those. I think beth originally intended that but the goblin stuff was talking too long.

 

Also I want the creatures to be more realistic and frans achieved that but added creatures that should not be there to the game.

 

If a cave is supposed to have a bandit group there, then i think it should have a real base there too, not just a bunch of people stood around caves.

 

Finally, those bandit groups should have topics of their own to talk about that you can listen too as you sneak through the caves.

 

But I do not think the existing leveled lists will work too well for that so im thinking about how to turn randomly spawning npcs in to real identifable factions without breaking every mod on the planet or needing thousands of patches. When i work it out and i will, i'll make this mod.

 

Planning is 99% of the battle for compatibility and that means sitting on my ass thinking about it a lot.

 

Giskard

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I totally agree with giskard44, I like the stuff other mods add but some are just too much and not lore like. I like the way he thinks about the bandits making them more idealistic and real.

 

FCOM however...i probably the most uncompatible mod out there, even tho it combinds everyoverhaul it does too much for too little. If your gonna use FCOM it will probably be the only mod your using. I know dev and the team works hard and all but in the end there is patch after patch.FCOM also introduces unbalancing mobs and stuff like that. Remember these mobs aren't extactly player friendly once you see a couple huge spiders running at you or a wierd monster that is overpowered. Bestheda made thier mobs according to balance and fair gameplay. Adding custom mobs is hard to do without unbalancing the game. Yet easy if you play by vanilla rules and templates.

 

 

I tried building a leveled list mod myself. It was pretty exciting when I saw mobs I made appearing with dual swords and etc stuff but would take a LONG ass while to balance the items with bandits/mobs ( glass armor bandits :wallbash: ) and all.

 

Maybe moddeers can work together on a single mod instead of smashing them together. :wink: :happy:

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