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Player level as crafting requirement?


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Plain and simple. Is it possible to make a COBJ record/crafting recipe show up only once the player hits a specific level (in addition to meeting any perk requirements)? I thought it was possible by using the "GetLevel" function and targeting the player, but I'm not sure how to set up the Property correctly, or if my theory is even right.

 

And yes, I've tried Google, didn't find anything useful. Hoping someone here can help.

 

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I'm not on my gaming PC at the moment but, can't us use a condition on the recipe itself that checks level?

That's what I tried to do, and it didn't work.

 

In FO4Edit, what I had set up was this:

 

http://i.imgur.com/MHAj7Eh.png

 

Now, I'm 99% sure I did that wrong, but I don't know *what* I did wrong.

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are you testing on a character that is over level 50? I'm thinking it's the "Equal to" and maybe it should be "Equal, Greater".

 

still not on my PC so I can't look for myself until the morning but, I'm interested in seeing if this can work.

 

Edit: to me "Equal To" would only make it available at that level and if you pass the level you would loose your recipe.

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I just changed it to "greater than or equal to", and I changed the Comparison Value to 50, blanked out the two values under the "GetLevel" function. Will be testing that momentarily.

 

Also, the character I was testing this on last night was level 15, brought up to level 50 via console commands for each round of testing.

 

EDIT: Just tested, that worked. Thanks for the help Chuck :D I need to quit modding at 4 AM, I normally wouldn't have missed something so goddamn obvious.

 

Edit 2: In case anyone else sees this, here's what the property should look like:

 

http://i.imgur.com/ubUzKcL.png

Edited by WhiskeyRiver2
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