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problem in mesh


HX6

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Nifskope can be very useful for making adjustments to material properties, assigning new textures, doing mashups of different armors, fixing some errors that may occur by exporting with incorrect settings, doing a work-around to get new nifs into Skyrim when Blender can't import or export them properly.

 

Nifskope is an essential tool - it's like post processing

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What RGM said, plus

 

View the structure of a nif.
Modify it.
Add or remove properties
Change texture path
Edit Vertex placement
Edit Vertex colors.
Edit UV
Create animations (object, texture or material) from scratch.
Create particles fx.

Change Shader Flags.

Create Collision

Modify the Havok values.

 

I could go on...

Edited by Guest
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What you are missing is a "normal map" texture. If you create a normal map for it, it will show up in-game. If you have a look at other textures in vanilla you will notice that every texture.dds has a texture_n.dds - same name but with the underscore "n" , that is the normal map and in Oblivion every model with a texture needs a normal map.

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