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Rotation and Bounce Mult. in Projectile Data


STRYC9Gaming

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Hey everyone, first post here.

I am messing around with bullet physics (without hitscan) and this is the one thing I have not been able to understand.

I was wondering what Rotation does and what to expect with certain numeric values. Is rotation even necessary? I find in the vanilla game very few ammo types have any data entered, also if it even does it does not have it flagged (though that could be because of hitscan making it null taking a wild guess.) If I input rotation data do I have to flag Rotation?

Also what does Bounce Mult. do and what kind of numerical values do what.

 

Thanks everyone!

 

STRYC9

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