LoginToDownload Posted May 7, 2008 Share Posted May 7, 2008 I'm pretty sure that, if their vampirism is apparent to the player without a very good reason-including offering to turn the player without a very good reason-they're wide enough open that they really should have been killed. Link to comment Share on other sites More sharing options...
tnu Posted May 8, 2008 Author Share Posted May 8, 2008 comeo n it could go thorugh a series of rumors or somthing andebsides. Count of Skingrad? Jakban Imbel? Link to comment Share on other sites More sharing options...
LoginToDownload Posted May 8, 2008 Share Posted May 8, 2008 Hassildor is reclusive. Only his steward ever sees him under normal circumstances... And Jak also just stays at home when he's not hunting.And, incidentally, it was planned for Hassildor to have an option to turn the player into a vampire, but only after completing the long and tedious cure quest. (They made vampirism a requirement for it later on) What series of rumors could result in a vampire trusting you enough to both make himself known to you as such and offer to turn you? Link to comment Share on other sites More sharing options...
Keshyngul Posted May 8, 2008 Share Posted May 8, 2008 I see what your saying, and part of me agrees. But I wouldn't have random vampires hanging out who give it to you. I saw the thing bout potions, thats a good idea. The ship start mod lets you choose right away- also good. Maybe a book on vampirism, which would lead the player to a dungeon wherein some way or another they could gain vampirism? Such as a stone sleeping slab, a potion, or some other item? Just some thoughts Link to comment Share on other sites More sharing options...
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