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Spell Ward Mod


erratichippo

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I am trying to get the Ward spell to block not only magical but physical attacks. My goal is to make the ward spell act exactly like a shield does in game. The scripting part isnt a huge challenge for me. Its the collision layer. Currently if a sword hits a character casting ward there is still a blood splatter effect. In the CK if you go into the collision layer section under the misc tab there is a collision layer called L_Ward. It states that it is the collision layer for the ward spell. I added a bunch of things to that layer such as non-projectile weapons and projectile weapons however I still get blood splatter whenever I get hit with a weapon. Exactly like the sword were hitting flesh.Arrows also still fly freely though the ward spell. Do I need to add impact data between the L_Ward collision layer and the weapons collision layer? If so how do I do that? Also there is a material in the CK called MaterialWard? Is that the ward material? I tried changing that to have the havok heavy metal impact data set but it still didnt work out. Any help would be great, thank you.
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