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[LE] Making Texture Sets Work With Weapons


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I've dabbled in modding and retexturing for a few years, but have never released a major project. I've decided that I will never release one if I don't learn some stuff first, which is why I'm here in this thread. The problem I'm having though is that I can follow this tutorial and get a texture set working for armor easily enough, but using a texture set for a weapon doesn't seem to work. I've looked for help in various places, Reddit, the official Nexus Discord, etc and have had no luck. So am I doing something wrong?

My process consists of this:

1. Extract vanilla textures from the bsa

2. Using GIMP, modify the texture and export as dds with the default file options on compression and quality and so forth. I'm not entirely certain what the different types mean and the default has always worked for me with pure replacer textures.

3. Open the CK and duplicate a vanilla weapon by opening its form and changing the editor ID and saving as a new form.

4. Open any vanilla texture set and change its ID and the linked textures to those in question for the mod, keeping in mind which is the diffuse and which is the normal map etc. Save this as a new form.

5. Go back to the custom weapon and on the "Art and Sound" tab, click "edit" next to the model filepath box.

6. Apply the custom texture set to the weapon in the "Alternate Texture" part of the preview window.

7. Save esp and enable it in Mod Organizer with all requisite textures in the proper file structure to be read by the game.

8. Load game, and the texture set does not work (texture is still the vanilla texture).

 

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One thing to note; I believe that weapons include two versions; one for general and one for first person.

This was the issue. I had not created a "1stPerson" form for the weapons in my mod. Once that was done and the texture set was applied to the model in both the first and third person models (the "1stPerson" form and the "Weapon" form in the CK ), the texture set worked as expected.

 

EDIT: Using texture sets is (in my opinion) much easier than using NifSkope for creating standalone items using vanilla meshes (or another mod if you're so inclined), even if it took me a few days of head scratching to figure out what I was doing wrong. Sometimes choosing the devil you know is the better option, but I forced myself to persevere so that I could continue the mod further than I might otherwise have been inclined to do when faced with a bunch of work in NifSkope.

Edited by skyler544
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