BackAtTheRanch Posted February 20, 2012 Share Posted February 20, 2012 So making my first custom companion, and was delighted to see that it's not too hard on skyrim, at least in theory, according to this tutorial: Creating A Companion This worked fine, but the classic head colour, body colour mismatch with edited npcs happened, so I did a workaround that involved making the mod a master, and extracting the face shader texture(?). This worked fine; the follower looks exactly as in the CK now, but my problem is that after getting them to follow me, restarting the game causes them to revert back to where they were placed in the CK. I've tried it a few times, and loading saves without quitting works fine (the follower is still there), but restarting skyrim and then loading the save results in them disappearing. Anyone know of a possible cause of this? feel it might be to do with the Master file, but not sure.... On a side note: the game still thinks I have a follower with me on loading the save, as I have to set "playerfollowercount" to 0 before recruiting them again. Link to comment Share on other sites More sharing options...
LittleBaron Posted February 21, 2012 Share Posted February 21, 2012 Can I ask, in your quest script, what 'Event On_____' you are using that initially puts the follower where he or she starts out? Link to comment Share on other sites More sharing options...
BackAtTheRanch Posted February 21, 2012 Author Share Posted February 21, 2012 I literally just drag and dropped the actor from the object window to the cell in the render window... I didn't use a quest. Could that then be the cause of my problem? Link to comment Share on other sites More sharing options...
LittleBaron Posted February 21, 2012 Share Posted February 21, 2012 What about scripts on the actor? I'm just wondering if the script event you may have called for is one that repeats itself without a variable or State switch to prevent it, such as 'OnLoad'.If there are no scripts involved then I got nothin'. Link to comment Share on other sites More sharing options...
BackAtTheRanch Posted February 21, 2012 Author Share Posted February 21, 2012 No scripts I'm afraid. The Tutorial I linked seems to suggest that followers can now be made exclusively using factions, unlike what I remember of FO3 and Oblivion. It does work in terms of they are a working companion, which is good, just the npc resets each launch. Link to comment Share on other sites More sharing options...
jaysus Posted February 22, 2012 Share Posted February 22, 2012 (edited) double click your guy in the render window, make sure the box "respawns" is not ticked!otherwise hell be there again every time you load or start the game or even after 7 ingame days have passed... the reference basicly gets resetted everytime it loads if "respawn" is ticked Edited February 22, 2012 by jaysus Link to comment Share on other sites More sharing options...
BackAtTheRanch Posted February 22, 2012 Author Share Posted February 22, 2012 Had a look and the respawns box is not ticked, in fact it is greyed out. I wouldn't expect that to cause this behaviour quite anyway, as the npc consistently resets every time i run the game, not every 3 days, or whatever the timer is for skyrim... Thanks for the pointer though Link to comment Share on other sites More sharing options...
jaysus Posted February 22, 2012 Share Posted February 22, 2012 maybe your original actor has "respawns" ticked then, not just the reference ;) Link to comment Share on other sites More sharing options...
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