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Follower Mod Resets on Launch


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So making my first custom companion, and was delighted to see that it's not too hard on skyrim, at least in theory, according to this tutorial: Creating A Companion

 

This worked fine, but the classic head colour, body colour mismatch with edited npcs happened, so I did a workaround that involved making the mod a master, and extracting the face shader texture(?).

 

This worked fine; the follower looks exactly as in the CK now, but my problem is that after getting them to follow me, restarting the game causes them to revert back to where they were placed in the CK. I've tried it a few times, and loading saves without quitting works fine (the follower is still there), but restarting skyrim and then loading the save results in them disappearing.

 

Anyone know of a possible cause of this? feel it might be to do with the Master file, but not sure....

 

On a side note: the game still thinks I have a follower with me on loading the save, as I have to set "playerfollowercount" to 0 before recruiting them again.

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What about scripts on the actor? I'm just wondering if the script event you may have called for is one that repeats itself without a variable or State switch to prevent it, such as 'OnLoad'.

If there are no scripts involved then I got nothin'.

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double click your guy in the render window, make sure the box "respawns" is not ticked!

otherwise hell be there again every time you load or start the game or even after 7 ingame days have passed... the reference basicly gets resetted everytime it loads if "respawn" is ticked

Edited by jaysus
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