deama Posted February 20, 2012 Share Posted February 20, 2012 (edited) is it possible to create a mod that randomly generates an item and its stats? Like in Diablo 2? Edited March 13, 2012 by deama Link to comment Share on other sites More sharing options...
David Brasher Posted February 21, 2012 Share Posted February 21, 2012 You can use a leveled list or system of leveled lists within leveled lists to draw from a large selection of possible loot items. They are not randomly created on demand, but built in advance and placed on this list and the virtual die roll determines which item on the list is used. Link to comment Share on other sites More sharing options...
deama Posted February 21, 2012 Author Share Posted February 21, 2012 You can use a leveled list or system of leveled lists within leveled lists to draw from a large selection of possible loot items. They are not randomly created on demand, but built in advance and placed on this list and the virtual die roll determines which item on the list is used. So pretty much perfect random loot like in diablo is impossible? :\ Link to comment Share on other sites More sharing options...
Sunnie Posted February 21, 2012 Share Posted February 21, 2012 You can use a leveled list or system of leveled lists within leveled lists to draw from a large selection of possible loot items. They are not randomly created on demand, but built in advance and placed on this list and the virtual die roll determines which item on the list is used. So pretty much perfect random loot like in diablo is impossible? :\ This engine does not support randomly generating items, its design hinges on pre-created items that can be modified. The only randomization the game can do is picking from a list. Link to comment Share on other sites More sharing options...
deama Posted February 22, 2012 Author Share Posted February 22, 2012 You can use a leveled list or system of leveled lists within leveled lists to draw from a large selection of possible loot items. They are not randomly created on demand, but built in advance and placed on this list and the virtual die roll determines which item on the list is used. So pretty much perfect random loot like in diablo is impossible? :\ This engine does not support randomly generating items, its design hinges on pre-created items that can be modified. The only randomization the game can do is picking from a list. :( Link to comment Share on other sites More sharing options...
ishmaeltheforsaken Posted February 22, 2012 Share Posted February 22, 2012 DragoonWraith is going to be working on porting his ARES system that does exactly what you're asking about. Link to comment Share on other sites More sharing options...
deama Posted February 22, 2012 Author Share Posted February 22, 2012 DragoonWraith is going to be working on porting his ARES system that does exactly what you're asking about. HOORAAY! How long would that take? Link to comment Share on other sites More sharing options...
jimhsu Posted February 23, 2012 Share Posted February 23, 2012 I believe we need SKSE functionality to make that possible. In other words, it all depends on when and what the SKSE team decides is ready for release. Link to comment Share on other sites More sharing options...
deama Posted February 23, 2012 Author Share Posted February 23, 2012 (edited) I believe we need SKSE functionality to make that possible. In other words, it all depends on when and what the SKSE team decides is ready for release. let me guess, the next reply is some sort of good news? EDIT: ok, there has not been a reply in ages; since the CK is out, is it possible? And how long will that dragoon guy take? Edited March 13, 2012 by deama Link to comment Share on other sites More sharing options...
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